Author Topic: Some random Tech/Campaign concepts  (Read 2086 times)

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Some random Tech/Campaign concepts
After playing most of the big campaigns i made up some concepts/thoughts for technologies, that might be developed, and for some kind of a campaign. Feel free to use/implement if u find it interesting (or criticize it)


Campaign Concept:

Deep Space Exploration program, which was set up by SOC after the Capella destruction.

Well, it's the basic concept. After some time of developing new technologies (especially stealth techs, reactors and engines) SOC sets up small deep space exploration unit. It consists of a flagship (Probably custom-built light destroyer, with good firepower, speed, but low armor) several frigates, tuned for hosting science projects, but still able to act as combat unit and supplementary fighters.
, AWACS ship (once again, IMHO, this should be a Corvette/Frigate, to be not that easy to kill)
Probably this should go into Blueplanet continuity and work in parallel to construction of Knossos portal. This fleet is launched (begins to travel through uncharted nodes) the same time fleet from AoA goes for Sol.

Why would  someone send such a unit for exploration?
Well, there could me multiple reasons:
1. To be sure, that there are no new Shivan armada, sitting next door.
2. To develop some new techs, away from populated space, as some of them might pose risk for population.
3. To find new systems, as loosing Capella severely damaged economy, so new resources would be very good.
4. Probably discover new fissionable materials.
5. Look for Ancient artifacts.

And of course, during the campaign this unit meets some shivans, develop new tech and so on.

Some missions could be set around:
1. gathering resources.
2. testing jumpdrives/new techs.
3. surgical strikes at shivan installations.
4. artifact recovery.
5. Stealth movement.

And pretty much everything else.


As for the possible technological advancements, that could be made, during this campaign (i know, this might not fit into blueplanet, though it depends on length of such exploration mission):

1. Upgraded capital ship jump drives. With those they might use a jump node being at some distance from the node itself, and exit from the node at some distance. This will be critical technology for success of this exploration unit, so should be introduced early (and of course, first test must fail).
2. Upgraded capital ship reactors. For better weaponry-power and faster jump drive recharge. This might be achieved by using some new fissionable materials. (i'm not sure if thermonuclear reactors exist in freespace canon world, afair there were no, so better reactors might be thermonuclear)
3. Wireless energy transmission technology. So fighters/bombers that are operating in close range to a capital ship get power boost for their reactors.
4. Capital ship shielding technology. With some thought put into it this might prove useful, but it must have limitations, like: there can be only 2 of 3 systems operational: weapons, engine, shielding. Also, shields should be achieved through real shielding, and not through special flag adjustments.
5. (probably most strange thing, but wtf, it's a concept) A subspace ship, like a submarine in nowadays navy, but for subspace. As seen in Blueplanet WiH - there are subspace missile, so why not a subspace warship? With some thoughts, limitations and other things - it might be an awesome thing. Or might be not.

Well, those are rough concepts.

I should note, that thoughts were inspired by some of existing campaigns (blueplanet, derelict, revenge, PI), science-fiction films (like Battlestar Galatica) and may be smth more.
As for the ending - i don't really know. This might end in a sad way: this deep space exploration unit never returns.

 

Offline General Battuta

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Re: Some random Tech/Campaign concepts
I thiiiink Into the Depths of Hell had a similar metaplot. It may not be up to modern standards but it's worth checking out, perhaps?

 
Re: Some random Tech/Campaign concepts
Thanks for pointing this out.
I'll definitly try this.

edit:

judging from the description - it must be something awesome and epic.

As for what i suggested - i tend to think that it shouldn't be _that_ epic. But still, it's just a concept, though rather similar to the ItDoH.
« Last Edit: October 15, 2010, 08:57:45 am by CyberTribe »

 

Offline Kosh

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Re: Some random Tech/Campaign concepts
Certainly a lot of possibilities since there are several unexplored nodes on the finrges of GTVA space.

Was ItDoH ever finished?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: Some random Tech/Campaign concepts
4 of 20 planned chapters. If that.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Macfie

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Re: Some random Tech/Campaign concepts
4 and a partial of a fifth chapter
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: Some random Tech/Campaign concepts
Certainly a lot of possibilities since there are several unexplored nodes on the finrges of GTVA space.

Was ItDoH ever finished?

As far as i remember there was hint about space exploration program in Silent Threat. But seems after 1st great war those efforts almost died. So, having sealed off self from part of the galaxy seems pretty good reason to start looking for something new.

What i'm note sure about is communications. There, probably, should be no communications at all, when the exploration unit reaches unexplored systems.

Well, pretty much it's just a concept, and i'm not a fredder, so if someone will want to work on it - 'll be glad if any of what i've written will help :)

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: Some random Tech/Campaign concepts
Speaking of tech concepts, I remember this from my old days.

Modular weapons mounts using the then-new multidocking. I never did progress to ingame, alas...





"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: Some random Tech/Campaign concepts
How many ships can you dock using multidocking? Would it make sense to create a modular fleet of hulls of various sizes with common weapon slots that could be configured for each ship?
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.