As per this discussion, MNG seems to have most developer votes going for it as an addition to the supported image formats for FSO.
Obviously, the actual implementation will take some time (seeing as noone has started it yet), but I figure it would be good to give out some information here.
MNG is one of the forgotten formats of the web. It was designed as a companion to png; Just as png was designed to replace GIF, mng was designed to replace animated gifs. MNG, at least on paper, offers several cool features that will be useful for us (provided a free converter can be found that supports everything we want to do).
In its most basic form, an mng can be created using a commandline tool like convert from the
imagemagick package. There are other tools linked to from the
libmng site, but most of them are commercial-only or no longer available.
Now, there some unresolved issues left. One is that mng playback, as implemented in irfanview and other packages, seems buggy. If you create an mng animation from images with an alpha channel, the frames won't be updated properly, and you get a sort of smear effect. The only viewer I found that handles this correctly is XNView.
In addition, filesize is only marginally smaller than existing anis; this is undoubtedly due to using the most inefficient packing method available in the mng standard (The standard allows for video-file like keyframe compression, which should cut down on space usage immensely, but I haven't yet found the right switches for imagemagick that would turn this on).