(to the previous comments)
You can judge the Hecate as canonically bad all you want. However, logic dictates that it would be supposedly a better warship than the Orion. As I've said, it's as good as it can get...beyond the boundaries of the damn canon, which apparently screws up realism for game balance.
What logic would that be? Canonicity in FS is simple, if it appears in-game in a certain way, that's how it appears in the Universe. And no, it's not as good as it can get. This has got nothing to do with realism vs canon. Or realism vs gameplay. The Hecate is a ****ty design, there are no indicators for it being better anywhere else, there is no hint given to us in-universe that it is even
considered to be better than the Hatshepsut, Typhon, or Orion.
The point is, it's useless to argue against canon. You can make stories about how this ship is so much better than the game portraits it to be, but those stories won't be canon. You can make theories about the ship's capabilities to give it redeeming features that are not modelled in FS2's gameplay or mission design, but those theories won't be canon.
However, one thing. The Hecate may be bad against fighters and bombers, but you have the Orion which is even worse, with its FS1-based armament (#of turrets, 17).
And yet, the Orion is easier to defend, more durable in combat, and (IMO) better looking. And it has greater firepower to boot.
In terms of its armament, I think you have a point. However, the Orion's shape means that 17 turrets are sufficient to cover the surface area of the vessel, and that there really isn't such a glaring deficiency in anti-fighter cover. With the Hecate, however, all those jutting angles (why on Earth does it have canards and stabilisers?) mean that you need turrets to cover them. Meaning that more turrets+more energy+more crew are required to cover the damn thing, let alone get it to wield some firepower, which I understand it lacks in. I believe the Orion has more anti-cap turrets than the Hecate, doesn't it?
Yep. The Hecate has more turrets than the Orion, but at the same time, the Hecate is undergunned due to her geometry. Her turrets do not have many overlapping fields of fire, something which the Orion's turrets manage without problem. So the
effective firepowwer it can bring to bear on a given threat is severely reduced.
The odd superstructures, as I've said, also help confuse the enemy (considering AI-type enemies).
Except, they really don't. As Dilmah said, you don't need to be near it to launch bombs at it. And considering the many, many possible approaches that are only lightly defended, it's pretty much given that the ship will be hit. The odd superstructures make it harder for the AI, yes. Unfortunately, it's the
defending AI that is most affected by this.