GTtca Hestia (hestia.pof) has a null moment of inertia!
Open the pof in PCS2, and check if it has a defined mass. Assign one if it doesn't, then click the "Generate MOI" button. It'll tell you that it's bad at doing this, but that's a lie.
Invalid subobj_num or model_num in subsystem 'engine01' on ship type 'GTtca Hestia'.
Not linking into ship!
(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)
Check the model in PCS2 if those subsystem names match up. They'll either be subobjects of LOD 0, or under the "Special Points" readout. The spelling needs to be exactly the same in both the tbl and the model; alter the tbl if necessary.
If the engine subsystems are modelled in, make sure they have the "$special=subsystem" property.
Ship 'GTtca Hestia' does not have subsystem 'engine01' linked into the model file, 'hestia.pof'.
Related to the above. Fix the error mentioned above, then try again.
Ship class GTtca Hestia has only 3 points on dock path "Ldockpath". Recommended minimum number of points is 4. Docking along that path will look strange. You may wish to edit the model.
As the warning says. Dock paths should have 4 points, yours have 3. You can use the Auto-Gen button in PCS2's path editor to autocreate paths, or you can leave it as it is. It's not a serious error.
EDIT: Looking at the tbl and the ship (We're talking about this one:
http://www.freespacemods.net/download.php?view.239 yes?), someone messed up royally.
Here's the corrected tbl:
#Ship Classes
$Name: GTtca Hestia
$Short name: Shelter
$Species: Terran
+Tech Description:
XSTR("The production project off the GTtca Hestia started shortly after the Capella incident in order to combine power emergence and low cost in the post - war GTVA territories. Originally designed as a large freighter, It was only matter off time to be noticed that her body shape was ideal for accommodating a fair amount off fighter/bomber squadrons and deploy them were the presence off a destroyer was strategically effectless, or simply too expensive. After the essential arrangements, Hestia was presented as a Tactical Carrier (that's what `tca` stands for) but left any other impression than that. It was from the test - flights that her crewmembers found her heavy, slow, hard to manoeuvre and poorly armed. Yet, despite her `piece off junk` performance and appearance, Hestia can easily carry and support 24 fighters/bombers for long hauls and this particular attribute promises her a key - role to the aggrieved GTVA fleet. She is also offered to civilian buyers under the permission off the GTVA for privet defence purposes against raiders and pirates.", 3140)
$end_multi_text
$POF file: hestia.pof
$Detail distance: (0, 800, 3500, 10000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 20.0
$Rotation time: 130.0, 130.0, 100.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 6.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 260.0
$Expl outer rad: 990.0
$Expl damage: 100.0
$Expl blast: 9000.0
$Expl Propagates: YES
$Shockwave Speed: 380.0
$Shockwave Count: 7
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 80.0
$Max Oclk Speed: 25.0
$Max Weapon Eng: 60.0
$Hitpoints: 50000
$Flags: ( "big damage" "freighter" "in tech database" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 1200
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -800
$Closeup_zoom: 0.5
$Score: 500
$Subsystem: turret1,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret2,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret3,0.833,1.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: turret4,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret5,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret6,0.833,1.0
$Default PBanks: ( "Long Range Flak" )
$Subsystem: turret7,0.833,1.0
$Default SBanks: ( "Standard Flak" )
$Subsystem: turret8,0.833,1.0
$Default SBanks: ( "Terran Turret" )
$Subsystem: turretbase,0.833,1.0
$Default SBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: engine, 5,0.0
$Subsystem: communications, 5,0.0
$Subsystem: radar, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
$Subsystem: fighterbay, 5,0.0
#End
I've also attached the corrected pof.
[attachment deleted by admin]