Author Topic: A few Tech room related bits  (Read 1985 times)

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Offline headdie

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A few Tech room related bits
A couple of ideas have come to me over the last few days about the tech room.

Firstly would it be possible to to implement a collapse/expand tab system within each area of the tech room.  for example within the ships list to split between ships of different races or in the intel section so the mod creator can separate for example between history and technology entries, I know the header part of it can be faked already with blank entries but you cant collapse/expand it and you cant use nice graphics to make the word/divider of the header.

Secondly would it be worth implementing a system to allow a campaign/mod creator to provide more information to the player about ships and weapons as the campaign progresses without using blank weapons/ships either by using a supplementary table or by sticking tags in the tech description which tell the game to show th description up to that point and only display what is after it if the game has been triggered to do so.

Lastly can anyone remember the limits on the species table in an inferno build
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Offline General Battuta

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Re: A few Tech room related bits
Lastly can anyone remember the limits on the species table in an inferno build

I recall asking for it to be bumped considerably and I believe it was, but I can't produce the exact figure.

 

Offline General Battuta

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Re: A few Tech room related bits
Hang on, do you mean like defined species (Vasudan, Terran, Shivan, whatnot) or intel entries?

 

Offline headdie

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Re: A few Tech room related bits
intel entries, species.tbl, :v: didn't do us many favours there lol guess I was just going to be used for species originally then got expanded
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Offline PeterX

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Re: A few Tech room related bits
As far as i know,we have following reaces: Terrans,Vasudans and Shivans from begin on up to now.
The gueststars are now the Ancients,Vishnans,Nightmarers and the Negators.
THe Limit of races for inferno builds are unkown for me.
Peter
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Offline The E

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Re: A few Tech room related bits
Lastly can anyone remember the limits on the species table in an inferno build

No, information like that can certainly not be found on the wiki.
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Offline T-Man

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Re: A few Tech room related bits
Secondly would it be worth implementing a system to allow a campaign/mod creator to provide more information to the player about ships and weapons as the campaign progresses without using blank weapons/ships either by using a supplementary table or by sticking tags in the tech description which tell the game to show th description up to that point and only display what is after it if the game has been triggered to do so.
I put foward a similar idea a few years ago as its an idea i like. I was told then it would require an almost total rebuilding of the tech room coding (aka a truly ludicrous ammount of work), so it was a no at the time. Unless there's been some major breakthroughs i'd imagine it would remain so.
« Last Edit: October 21, 2010, 04:59:01 am by T-Man »
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Offline The E

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Re: A few Tech room related bits
What was true back then is still true now.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline headdie

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Re: A few Tech room related bits
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art