Author Topic: Dark Alliance Hiring  (Read 1659 times)

0 Members and 1 Guest are viewing this topic.

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Dark Alliance Hiring
I never thought I'd say this but, since I have an apparent lack of knoledge in C code, I need a programmer on the team that can (and wants to) play around with the FS2 source code.
Please email me at [email protected] if you are interested :nod:
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
vadar_1 was messing with the source code yesterday...
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Its all fun and games until you hit the ground
------------------
Visit my site if you play TFC and hate the way it is
custom-tfc.co.uk
[/i]

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
hmmm, untouchable, you might want to think about download size.  no one is going to want to download an entire game of 20+mbs for every project.  suggest you wait until those programmers come out with a new engine and use that.  just imagine 20 some odd hosted projects each using their own engine, or even 20 different patches: thats a lot of downloading and even worse, its a lot of different versions of fs2.

 

Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
Quote
Originally posted by LtNarol
hmmm, untouchable, you might want to think about download size.  no one is going to want to download an entire game of 20+mbs for every project.  suggest you wait until those programmers come out with a new engine and use that.  just imagine 20 some odd hosted projects each using their own engine, or even 20 different patches: thats a lot of downloading and even worse, its a lot of different versions of fs2.


btw, Interplay might see it and sue you for $500,000 or something :rolleyes:
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Its all fun and games until you hit the ground
------------------
Visit my site if you play TFC and hate the way it is
custom-tfc.co.uk
[/i]

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
technically they cant as long as you dont charge anything for it, intergay has a copyright on the thing but not a patent

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Quote
Originally posted by LtNarol
hmmm, untouchable, you might want to think about download size.  no one is going to want to download an entire game of 20+mbs for every project.  suggest you wait until those programmers come out with a new engine and use that.  just imagine 20 some odd hosted projects each using their own engine, or even 20 different patches: thats a lot of downloading and even worse, its a lot of different versions of fs2.


Exactly... Its one thing to add vps or swap out data folders... but to change the executable and core files is really pushing it. I think for the time being you should use the retail engine.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
I suspect that we'll eventually settle on one core upgrade.... it's silly to have one per campaign.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Blue Lion

  • Star Shatterer
  • 210
Gonna take one sweet long time to do it though

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
well, each campaign could have its own exe....

 

Offline Zeronet

  • Hanger Man
  • 29
Quote
Originally posted by Thorn
well, each campaign could have its own exe....

Perhaps, but it would complicate things to a point where there would be a humorously large amount of exe files.
Got Ether?

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by Shrike
I suspect that we'll eventually settle on one core upgrade.... it's silly to have one per campaign.
thats what i was thinking, although i do intend on a separate exe for unpacking the vps and stuff, with a number of utility options.  basically, a new startup menu for the engine.

 

Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
Quote
Originally posted by vadar_1


Exactly... Its one thing to add vps or swap out data folders... but to change the executable and core files is really pushing it. I think for the time being you should use the retail engine.


kind of what I was thinking, I dont want DA to be a whole new game, just a relly complex mod ;)
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Its all fun and games until you hit the ground
------------------
Visit my site if you play TFC and hate the way it is
custom-tfc.co.uk
[/i]