Here is the nightly for Windows on 24 Oct 2010 - Revision 6685
Group: Infernofso-WIN-Inferno-20101024_r6685.7zMD5: 0BE07796B799ED9A972F3B0FCD7FBB6C
Group: Inferno SSEfso-WIN-Inferno_SSE-20101024_r6685.7zMD5: 7CB27A9B4ABB730C7F4D8A343972D8CA
Group: Inferno SSE2fso-WIN-Inferno_SSE2-20101024_r6685.7zMD5: 87D5CC60696E0EC61B78E26C87503CCD
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r6669 | The_E | 2010-10-22 13:43:27 -0800 (Fri, 22 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
m!m's function to access the "affected by gravity" flag
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r6671 | Echelon9 | 2010-10-22 15:53:48 -0800 (Fri, 22 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/README
Update project file listing
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r6672 | The_E | 2010-10-22 16:17:44 -0800 (Fri, 22 Oct 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/mission/missionmessage.h
M /trunk/fs2_open/code/parse/sexp.cpp
Adding special message source "<none>"
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r6674 | Wanderer | 2010-10-23 12:54:39 -0800 (Sat, 22 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/gamesequence/gamesequence.cpp
M /trunk/fs2_open/code/gamesequence/gamesequence.h
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/scripting.cpp
M /trunk/fs2_open/code/parse/scripting.h
adding blank scripting state to the game
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r6675 | Karajorma | 2010-10-23 22:28:30 -0800 (Sat, 23 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/multi_sexp.cpp
Not 100% a bug fix but this will have the effect of making it harder to hit the bug and will warn when it hits it. See http://www.hard-light.net/forums/index.php?topic=72160.0 for more details
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r6677 | Zacam | 2010-10-24 17:03:29 -0800 (Sun, 24 Oct 2010) | 3 lines
Changed paths:
M /trunk/fs2_open/code/debugconsole/console.cpp
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/menuui/playermenu.cpp
M /trunk/fs2_open/code/nebula/neb.cpp
Warnings Resolutions: 'int' to 'ubyte' conversion warnings.
Some formatting cleanup done on the affected files.
While not necessary, some {} put in by suggestion of output from GCC and to improve readability.
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r6679 | Zacam | 2010-10-24 20:26:03 -0800 (Sun, 24 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cutscene/decoder16.cpp
M /trunk/fs2_open/code/cutscene/mve_audio.cpp
M /trunk/fs2_open/code/cutscene/mve_player.cpp
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/fs2netd/tcp_client.cpp
M /trunk/fs2_open/code/fs2netd/tcp_socket.cpp
M /trunk/fs2_open/code/lab/wmcgui.cpp
M /trunk/fs2_open/code/lab/wmcgui.h
M /trunk/fs2_open/code/sound/acm.cpp
M /trunk/fs2_open/code/sound/acm.h
M /trunk/fs2_open/code/sound/ds.cpp
M /trunk/fs2_open/code/sound/ds.h
Clears up the rest of the type conversion warnings listed in MSVC.
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r6680 | Zacam | 2010-10-24 20:34:33 -0800 (Sun, 24 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_2005/liblua.vcproj
M /trunk/fs2_open/projects/MSVC_2008/liblua.vcproj
M /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/liblua.vcxproj.filters
M /trunk/fs2_open/projects/MSVC_6/liblua.dsp
'lua.c' not needed for liblua.
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r6681 | Zacam | 2010-10-24 20:43:02 -0800 (Sun, 24 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/ds.cpp
Fix for Release Build warning for 'err'
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r6682 | Zacam | 2010-10-24 20:48:01 -0800 (Sun, 24 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ddsutils/ddsutils.cpp
M /trunk/fs2_open/code/fs2netd/tcp_socket.cpp
M /trunk/fs2_open/code/inetfile/chttpget.cpp
M /trunk/fs2_open/code/network/multi_update.cpp
M /trunk/fs2_open/code/ship/awacs.cpp
Let see how unreachable all this really is
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r6683 | Zacam | 2010-10-24 20:54:48 -0800 (Sun, 24 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/ds.cpp
Should have paid more attention on that last one, need to define what 'err' is outside of where it is.
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r6684 | Zacam | 2010-10-22 20:59:15 -0800 (Sun, 24 Oct 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/ds.cpp
...and then it helps to actually initialize it to something.
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