Author Topic: FS2 StarWars  (Read 28775 times)

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Offline Kabal

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Hey how's this forum doing? I am currently working on a model for the Death Star from Star Wars. Anyone working on a Star Wars mod for FS2 should contact me for it.:devilidea
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline Corsair

  • Gull Wings Rule
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I've got a mod of an X-wing that somebody else made. I'd have to look at who to be sure, but it's there.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Liberator

  • Poe's Law In Action
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XFA, note that the DS is hundreds of KM in diameter.  The largest object allowed in FS2 is (correct me if I'm wrong) around 50km.  Not to rain on your parade, and kudos if you succeed, but I think it's impossible.  Talk to the guys over at The Babylon Project.  They have some experience with extremely large objects(the Vorlon Planet-Killer) and the frustration on not being able to get the masterful model into FS2.  On the other hand you could create  50km square, detail the surface and let that be the DS, either way even modern systems would have difficulty pushing that many polys.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline LtNarol

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lods my friend, lods, many many lods.  The b5 station is 3000ish (or was it 4000) polys, they're using a buncha lods so that you dont get the full level of detail until you're right up next to it.

As for the size, well, there are some brave souls working on a new engine based off of fs2, they may hike that limit if you ask them nicely :D.

 

Offline Kabal

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Currently, the model is nearly complete, without the trench's and with a big spear type thing coming out of the top, and without a texture. It works in FS2. It is a translucent white color and is 250000 km across. I had to change the Ulysses' speed to 950 m/s and it took me about 5 minutes to get to the center (I kept bumping into it) and the crazy terran command dude makes me jump out before i can get across it.


:doh: i forgot about lods. Going to take me alot longer now.
« Last Edit: April 28, 2002, 09:32:53 pm by 730 »
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline IceFire

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You CAN make models much bigger....

For instance.  A number of planet models have been made with fairly realistic sizes, but the problem I think lies in collision detection.  I think when Kazan went to test a Vorlon Planet Killer (a supposedly 50km across monstrosity) there were major flythrough problems.  That may have been the converter as well.

In any case, you aren't going to get the kind of detail on the Death Star that you want....most likely.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline LtNarol

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Quote
Originally posted by IceFire
You CAN make models much bigger....

For instance.  A number of planet models have been made with fairly realistic sizes, but the problem I think lies in collision detection.  I think when Kazan went to test a Vorlon Planet Killer (a supposedly 50km across monstrosity) there were major flythrough problems.  That may have been the converter as well.

In any case, you aren't going to get the kind of detail on the Death Star that you want....most likely.
hmmmm, if he went with all 9 lods, lod 9 being the sphere, lod0 being the detailed surface; if he took the same kind of aproach with it that the TBP team did with B5, how many polys do you think he can get in lod0 before the game quits on him?

 

Offline Kabal

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Quote
Originally posted by IceFire
You CAN make models much bigger....

For instance.  A number of planet models have been made with fairly realistic sizes, but the problem I think lies in collision detection.  I think when Kazan went to test a Vorlon Planet Killer (a supposedly 50km across monstrosity) there were major flythrough problems.  That may have been the converter as well.




The model i am making wont be directly attacked. It is way to big for that, and i probably wouldn't be able to make the trench reactor that luke flew down and launched the two proton torps into. Instead, the main beam on the death star will shoot down specific targets (fire-beam operator) and a big war will go on next to it. Of course, many things will probably change over time...
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline Kabal

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Hehehe in 3dsmax 4 i used a sphere with a radius of 250 units to recreate the death star and after i got it ready (no subsystems or anything) i played it in the game...i will never do that again...whoo that was a big @ss ship
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline KARMA

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actually i don't really have much time to follow these forums,
btw my email is [email protected]
if any has star wars models converted for the fs2 engine, well, could he possibly send them to me??? it would be a great help:)

(sw mod site: http://members.fortunecity.com/aranbanjo)

thx to all for help:)

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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umm... yeah. Wasn't there a lot of talk about a SWtoFS2 project some 2-3 weeks ago. You know the one with a very high-poly TIE bomber. I suggest you do a search for that.
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Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Galemp

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Be prepared for some quick results... ;)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline KARMA

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thanks emperor:)

 

Offline Razor

  • 210
Hm Star Wars ship...

Something like this ;7

 

Offline KARMA

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yes, something like that eheheh:)
well if it works, and you agree to share it...
my email is [email protected] ;)
bye!

 
star destroyers n a falcon...
made two models, a millenuim falcon and a star destroyer! love to see s starwarsmod people!!! hollerif youre interested =)

 

Offline KARMA

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just simple 3d artworks or models that have already been imported in fs2 and that works?
in this case, and if you agree to share them, my email is above;)

 

Offline Galemp

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Ha haaaa! Post edited! Whatcha gonna do NOW, punks?!
« Last Edit: October 08, 2002, 08:48:46 pm by 510 »
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline KARMA

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we are working to "unify" the hard job you did with what we have already done, and probably we will add too what Royal Guard also did (the post about the tie bomber of about a month ago)
we will be able, i think, to post an"alpha" of the mod soon:)

 

Offline KARMA

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if anybody else has something related with the sw universe (or want to give us an hand at any level from models to textures to interface etc)...well my mail is above;)