That whole idea of the silhouettes in the foreground, could do well to add a degree of immersion for mission briefings. Just regulate the positioning so it looks like the player is sitting among pilots, with the briefing officer standing beyond, then the mission details are being projected behind him/her. In fact, if it was possible, the silhouettes could even be part of a simple animation, having them shift slightly in their seats, while the briefing officer would shift from foot to foot, turn towards the display, look down at notes on a clip-board, switch arms from at the sides to crossed in front, to crossed behind, or turn the head towards various nondescript pilots. Of course, this would all likely require significant interface code changes to work.