heres a modilar table that definately breaks it:
#Primary Weapons
$Name: tracer
;$Model File: hornet.pof ;invisible.pof
$Model File: none
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 196, 128, 64
@Laser Color2: 255, 196, 92
@Laser Length: 4
@Laser Head Radius: 0.5
@Laser Tail Radius: 0.4
$Mass: 0.15
$Velocity: 1100
$Fire Wait: 0.03
$Damage: 7
;$Damage Type: Thermal
$Armor Factor: 0.15
$Shield Factor: 0.45
$Subsystem Factor: 0.1
$Lifetime: 0.9
$Energy Consumed: 0.0
;$Cargo Size: 0.1
$Homing: NO
$Free Flight Time: 0
$LaunchSnd: 162
$ImpactSnd: 85
;$Rearm Rate: 400
$Flags: ("Player allowed" ) ;;"ballistic" "stream" "shudder" )
$FOF: 0.5
$Name: Thrasher
+Title: XSTR("Thrasher Gatling Gun", 3381)
+Description: XSTR("Gatling Gun
33mm
Conventional HE Shell", 3382)
$end_multi_text
+Tech Title: XSTR("33mm Thrasher Gatling Gun", 3311)
+Tech Anim: Tech_GTM_MX-64_Rockeye
+Tech Description: XSTR("The Thrasher Gatling Gun is a weapon available on the free market. Because of its reputation, reliability, and ease of production and maintanance, it is very popular with the military, civilians, and pirates alike. Its simple solid u-238 shells provide good armor penetration and can damage shields, making useful against fighters bombers, and criusers.", 3245)
$end_multi_text
;$Tech model: im_phalanx.pof
$Model File: none ;;invisible weapon
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 32, 32, 128
@Laser Color2: 64, 64, 256
@Laser Length: 0.1
@Laser Head Radius: 0.1
@Laser Tail Radius: 0.1
;$Model File: hornet.pof ;invisible.pof
;$External Model File: thrasher.pof
;$Submodel Rotation Speed: 34.907
;$Submodel Rotation Acceleration: 32
$Mass: 0.15
$Velocity: 1100
$Fire Wait: 0.03
$Damage: 8.5
;$Damage Type: Shell
;$Shockwave Damage Type: Shrapnel
$Blast Force: 75
$Inner Radius: 5
$Outer Radius: 15
$Shockwave Speed: 0.0
$Armor Factor: 0.85
$Shield Factor: 0.25
$Subsystem Factor: 0.15
$Lifetime: 0.9
$Energy Consumed: 0.0
;$Cargo Size: 0.1
$Homing: NO
$Free Flight Time: 0
$LaunchSnd: 162
$ImpactSnd: 85
;$Rearm Rate: 400
$Flags: ("Player allowed" ) ;;"ballistic" "stream" "shudder")
$Impact Explosion: Exp20
$Impact Explosion Radius: 3.3
;$Muzzleflash: mflash_medium
$FOF: 0.5
$substitute: tracer
+Frequency: 3
#end
#Secondary Weapons
$Name: Shark
+Title: XSTR("GTM-93 Shark", 3381)
+Description: XSTR("Standard Issue
Long-Range Hivel
Heavy Payload", 3382)
$end_multi_text
+Tech Title: XSTR("GTM-93 Shark", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("The Shark high velocity long range missile designed to pack a huge kinetic punch. Aside from the speed of impact, the Shark's devistating warhead will inflict extream damage on its target, as well as splash damage upon other ships flying it formation. Close combat with the shark is not recomended.", 3245)
$end_multi_text
$Model File: hornet.pof ;shark.pof
$Mass: 100
$Velocity: 500
$Fire Wait: 3
$Damage: 250
;$Damage Type: Hivel
;$Shockwave Damage Type: Shrapnel
$Blast Force: 1000
$Inner Radius: 40
$Outer Radius: 60 ;400 ;make the shark blow up less for test
$Shockwave Speed: 0
$Armor Factor: 1
$Shield Factor: 0.1 ;0.6
$Subsystem Factor: 0.8
$Lifetime: 5
$Energy Consumed: 0
$Cargo Size: 2
$Homing: YES
+Type: HEAT ;ASPECT ;;chanege to heat for test
+Turn Time: 2.5
+View Cone: 120
;+Min Lock Time: 3.5
;+Lock Pixels/Sec: 120
;+Catch-up Pixels/Sec: 80
;+Catch-up Penalty: 20
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 4
$Flags: ("player allowed" ) ;"No Dumbfire")
$Trail:
+Start Width: 0.35
+End Width: 3.0
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 2.0
+Bitmap: newmiss2
;$Icon: icon_shark
;$Anim: ani_shark
$Impact Explosion: Exp20 ;exp_fire
$Impact Explosion Radius: 100
$Name: Stinger
+Title: XSTR("GTM-77 Stinger", 3243)
+Description: XSTR("Standard Issue
Fire And Forget
Swarm Weapon",3244)
$end_multi_text
+Tech Title: XSTR("GTM-77 Stinger", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description: XSTR("The stinger has a small warhead, a simple heat seeking targeting system, and are fired six at a time. Excelent for supression fire or to take out small weapons platforms. it was designed for use on small interceptors and recon vessels that rely on more resposive fire control.", 3245)
$end_multi_text
$Model File: hornet.pof ;stinger.pof
$Mass: 5
$Velocity: 400
$Fire Wait: 1.0
$Damage: 20
;$Damage Type: Shell
;$Shockwave Damage Type: Shrapnel
$Blast Force: 100
$Inner Radius: 4
$Outer Radius: 24
$Shockwave Speed: 0.0
$Armor Factor: 1.0
$Shield Factor: 0.75
$Subsystem Factor: 0.5
$Lifetime: 5.0
$Energy Consumed: 0.0
$Cargo Size: 0.5
$Homing: YES
+Type: HEAT
+Turn Time: 0.8
+View Cone: 120
$LaunchSnd: 98
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 24
$Flags: ("player allowed" "corkscrew")
$Trail:
+Start Width: 0.4
+End Width: 0.8
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Bitmap: newmiss1
;$Icon: icon_stinger
;$Anim: ani_stinger
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 4
$Corkscrew:
+Num Fired: 6
+Radius: 1
+Fire Delay: 25
+Counter rotate: YES
+Twist: 10
$Substitute: Shark
+frequency: 4
#end
the thrasher is supposed to swap out with a tracer every few rounds. both weapons apperar to be replaced by missiles. looks like a harpoon and what seems to be a child weapon of sorts.
the stinger is supposed to fire off a shark bomb every few missiles, but seems to be launching an infyrno or one of its submunitions, which blows up as soon as its launched. essentially dont test it with invulnerability off.