Author Topic: I smell a hilarious bug  (Read 1711 times)

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Offline General Battuta

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I smell a hilarious bug
I can't do it right, but could somebody do something real quick for me?

1. Open up a test mission. Place Alpha 1, 2 and 3.

2. FRED an event to put the player under AI control at time=10 or whatever.

3. Start the mission, order Alpha to depart, wait for AI control to kick in.

What happens?

 

Offline Solatar

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Re: I smell a hilarious bug
I set up a mission; Alpha wing has initial orders to depart, and Alpha 1 goes under AI control at 5 seconds in.

Alpha 2 and 3 jump out initially, but once the AI control comes on there's no warpout.

If, however, you add-goal Alpha 1 a warp-out order once he's under AI-control, the ship warps out WITHOUT going into third person view.  A subspace portal opens right in front of you, and you fly through it and then some (the mission doesn't end as you're hitting the 'event' horizon, but a few seconds after).  Interesting warping in 1st person.

EDIT: My bad, I know what you're getting at now.  And yes, if you order Alpha wing to depart (before OR after AI control kicks in) your ship warps out as well (in 1st person). You CAN order yourself to depart.  :p
« Last Edit: November 07, 2010, 01:40:56 am by Solatar »

  

Offline Nuke

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Re: I smell a hilarious bug
ive been able to do a first person warpout with scripting, all be it accidentally. i didnt reset the camera at the end of the mission. i thought about doing some kind of effect that looks like you entered subspace that is rendered when you pass the event horizon. i even considered using render to texture to do something portal-ish using some of the intra system jump script used in the fsrts so you could make jumps part of a mission.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline General Battuta

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Re: I smell a hilarious bug
First person warpout isn't the goal here, that was achieved in both Vassago's Dirge and War in Heaven pretty trivially. In fact:

i thought about doing some kind of effect that looks like you entered subspace that is rendered when you pass the event horizon. i even considered using render to texture to do something portal-ish using some of the intra system jump script used in the fsrts so you could make jumps part of a mission.

Mission-set-subspace SEXP may be of interest to you.

However, my real concern here is what Solatar brought up. If you order Alpha wing to depart, then place the player under AI control at any later point in the mission, I believe the player will immediately depart.

Also:

Quote
Interesting warping in 1st person.

Man, play Vassago's Dirge already!
« Last Edit: November 07, 2010, 07:58:24 am by General Battuta »

 

Offline Nuke

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Re: I smell a hilarious bug
id rather use lua over any sexp any day. i very much doubt you could make portals with sexps. scripting on the other hand seems like it could pull it off just fine.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Solatar

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Re: I smell a hilarious bug
Quote
]
Man, play Vassago's Dirge already!

I should have been more clear that I was just sort of surprised at the 1st person jump, since my ship was actually departing.  Having quite enjoyed Vassago's Dirge, the effect itself didn't sketch me out.  :P

 

Offline General Battuta

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Re: I smell a hilarious bug
Pardon my excessively aggressive love for Axem, Solatar.

 

Offline Solatar

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Re: I smell a hilarious bug
By all means, pimp the hell out of that campaign; it's good. :yes: