Author Topic: My modifications to FS2 source("now with beta release")  (Read 13267 times)

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My modifications to FS2 source
well, its not here yet (israel) so i'm stuck with GF 2 TV-out

 

Offline Nico

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My modifications to FS2 source
dtp: get the banshee from inferno's website and try with it.
Anyway, I'm confident my models have no pb. If they work w/o any pb with the normal FS2 exe, anyway, the flaw would come from the new exe, not the model itslef, as they meet all the requirements asked for the FS2 engine.
SCREW CANON!

 

Offline DTP

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My modifications to FS2 source
downloading
ARGHH!!! fileplanet :cool:
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War is a lion, on whos back you fall, never to get up.
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Offline DTP

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Checked out the banshee model In-game
pics below;
I have no clue what is causing this, but I`m sure it is on your side as i have recieved no other bug-reports and from the new download site I count 4 other downloads,1 one hit was made by me to test it. maybe your download was corrupt. try download again.

btw nice model








« Last Edit: May 06, 2002, 12:38:16 pm by 508 »
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War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Bobboau

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My modifications to FS2 source
that last one is COOL looking

btw are you getting a negitive framerate?
I know I would
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Offline DTP

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My modifications to FS2 source
uhh did not have FPS shown. It was turned off somehow. can`t remember how to get it on again?.

btw tested 32 sathanas in mission at the same time, using swquippllel.... erggg :)`s model. someone could now make a Sathana realy aim for a Star and make it go Nova.

here is some pics.



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War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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My modifications to FS2 source
those uber big ship mission make some interesting effects. Or at least it appears so on the pics. I wouldn't dare trying it on my PC. I still have to use this for two months.
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Offline CP5670

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My modifications to FS2 source
Those mass-warp effects look awesome. :D How slow were these missions going though; maybe 0.1fps? :p :D

 

Offline EdrickV

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My modifications to FS2 source
One suggestion for any future releases: Don't use the same names as the original files. Name them something like FS2b.exe and FRED2b.exe. That way people can have and use both copies. This build seems to work alright with the Robotech MOD. (Or at least as well as the original did.)

Edit: And it would be nice if you could put that HUD message text somewhere else. Like under the target render box. :) It interferes with the comunications menu.
« Last Edit: May 06, 2002, 05:40:39 pm by 657 »
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
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Offline DTP

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My modifications to FS2 source
Quote
Originally posted by EdrickV
One suggestion for any future releases: Don't use the same names as the original files. Name them something like FS2b.exe and FRED2b.exe. That way people can have and use both copies. This build seems to work alright with the Robotech MOD. (Or at least as well as the original did.)

Edit: And it would be nice if you could put that HUD message text somewhere else. Like under the target render box. :) It interferes with the comunications menu.


noted and will be altered for the next release.
when that is going to be i dont know; real-life(tm)
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Inquisitor

My modifications to FS2 source
DTP, would you be willing to check your code into a CVS tree that is rumored to be coming together?
No signature.

 

Offline DTP

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My modifications to FS2 source
I maybe lagging behind,

CVS, where can I read what it is or is going to be.

Remember seeing it somewhere though, search didn’t give me anything
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War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline EdrickV

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My modifications to FS2 source
http://www.cvshome.org/

Hopefully if we get a CVS tree setup there will be somewhere on the site for HTTP/FTP downloading of precompiled binaries, (exe's) for those of us who know diddly about using CVS and can't compile the source yet anyways. :)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline DTP

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My modifications to FS2 source
uhh, thats alot of reading. -I`ll read it when I`m awake, right now my bed screams my name, oris it me screaming for my bed.:sigh:
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Inquisitor

My modifications to FS2 source
Warpocore has offered to host it, which neatly sidesteps the sourceforge problem.

Basically, share your code and make it some or all of it part of the "official codebase" moving forward :)
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Offline DTP

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An idea, for all coders
I just had an idea; you know the normal run Freespace 2 option from FRED 2 is not very flexible. Instead make it run a bat file like modstart.bat and within that bat, the user should define what exe file should be started. That way the user can also add his own command line arguments like

 -window -no music etc. etc. This is already tested, and it works. So I’m going add this instead of the normal run Freespace 2 option.
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War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline EdrickV

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Re: An idea, for all coders
Quote
Originally posted by DTP
I just had an idea; you know the normal run Freespace 2 option from FRED 2 is not very flexible. Instead make it run a bat file like modstart.bat and within that bat, the user should define what exe file should be started. That way the user can also add his own command line arguments like

 -window -no music etc. etc. This is already tested, and it works. So I’m going add this instead of the normal run Freespace 2 option.


Now we just need a version of FRED2 that can be compiled with GCC... ;) I have a FRED2 .mak makefile, but it won't compile as is. Neither will PofView, which I want to get working.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 
Re: An idea, for all coders
Quote
Originally posted by DTP
I just had an idea; you know the normal run Freespace 2 option from FRED 2 is not very flexible. Instead make it run a bat file like modstart.bat and within that bat, the user should define what exe file should be started. That way the user can also add his own command line arguments like

 -window -no music etc. etc. This is already tested, and it works. So I?m going add this instead of the normal run Freespace 2 option.


What about a "Run Freespace2" option in conjunction with a "Run modstart.bat" option?  Just 'cause?

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Offline Galemp

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My modifications to FS2 source
How about it says "Run Freespace" but there's a menu somewhere in the FRED2 options where it says exactly what you want it to do? Say, a box where you enter the name and path of the EXE and any command line parameters.

Oh, and about the Sathanes... there's a feature called the Y axis. It's pretty cool. You shoud try it. :wink:
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Offline DTP

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VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.