Author Topic: My modifications to FS2 source("now with beta release")  (Read 13266 times)

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Offline DTP

  • ImPortant Coder
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    • http://www.c4-group.dk
My modifications to FS2 source("now with beta release")
http://home19.inet.tele.dk/dtp/sourcemodifications.html

Beta v0.1 exe files

http://www.c4-group.dk/?C=4&case=download

will be bumping it from time to time.

- if you believe to have found a bug Email me.

[email protected]
« Last Edit: May 06, 2002, 10:06:24 am by 508 »
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline DTP

  • ImPortant Coder
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    • http://www.c4-group.dk
Found out about max_ship_types, and why Multiplayer crash`s
in Multiplayer when MAX_SHIP_TYPES is bigger than 200 and certainly when it is bigger than 254. It has something to do with the netcode regarding packet size and how the stats functions. stores data. press my link above and read about my progress.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline vadar_1

  • Mr. Crispy
  • 29
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
My modifications to FS2 source
ugh.... why can't you just use normal text size? did normal text size abuse you as a child? or did you just sign over your soul to that tiny little unreadable text?
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
My modifications to FS2 source
i could make it bigger, but, did you know that you can choose your own text size from within MSIE, and im sure you can in all other browsers.

goto view, now i dont know what it says in english, but it should read out TEXTSIZE, and you thereby have 5 choices
smal
smallere
medium ("default")
bigger
biggest.

/little rant
and who the **** are you to be such a smart mouth, when you dont even know the basics of your browser.
/little rant over.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
My modifications to FS2 source
also hold the ctrl key down while moveing the mouse scroll wheel
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
My modifications to FS2 source
whoa calm down, im on medium, i know how to get to largest... but why the hell do you have to make it so small.... my random estimate is about 5% of users have their browser on largest...
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
My modifications to FS2 source
If you knew how to increase text size, then why complain & It is not like you are the voice of the rest of the internet. and I am calm.

But your way of putting it to me that my text was to small, was being a smarth mouth.

let me give you a tip; nobody likes a smart mouth.

But no hard feelings, that was why i wrote /little rant.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
My modifications to FS2 source
don't make me use the hammer...
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
My modifications to FS2 source
I don't think he was intentionaly trying to insult you
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
My modifications to FS2 source
Fixed multiplayer music, Success music on all primary goals meet
Failure music on not meet.

Average music; not implemented., Multiplayer is often if not always, win or loose scenarios

click link in post#1 to see list of all modifications
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline CP5670

  • Dr. Evil
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My modifications to FS2 source
Ah, that I really wanted for some time now. Great work. :) :yes:

 

Offline DTP

  • ImPortant Coder
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    • http://www.c4-group.dk
My modifications to FS2 source
Thx :)

Fixed the secondary fire bug, where when bank is out of ammonition, next secondary bank in line inherits the previous bank`s fire delay, even when the next bank in line did not have the same kind of weapon.

There was when bank empty a delay of 250 ms when bank empty and switch, should just add 250 ms of delay. Instead it did what we all knew.

Deleted this delay, as i simply can' t see any reason for it, when it does what it does.  the time_stamp function just dont seem to work in that way, like who-ever wrote it, would like it to.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
My modifications to FS2 source
they seems to be "little" but extremely useful enhancements...great work, can't wait to have all these modifications:)

 

Offline penguin

  • Eudyptes codus
  • 28
  • Still alive.
My modifications to FS2 source
In the absence of a centralized repository, it would be nice to have a place to store these "little" mods to the source code, so they don't get lost when we do get source control set up eventually...

I don't know if Windows/MSVC has a similar tool, but unix has a diff utility that generates the differences between two file versions, this is much easier to deal with than uploading an entire source module when there are only 3-4 lines changed.  The diff file can be read by the patch utility to modify the code and implement the new changes.

Dunno if this (HLP) is the right place to do it, but if you have made a small change, maybe upload the changed lines, indicating the source file and the (original) line numbers that were affected.  Also, this way we can credit the appropriate developers!

Moderators, please correct me if this is inapproriate...
your source code slave

 

Offline Inquisitor

My modifications to FS2 source
I think that is VERY appropriate, if nothing else, stored in a thread on a forum. It's also the next step in what I was getting at with standards. If your stuff is well-commented, it will be easy for everyone to track down your changes :)

Windows has diff and other comparison utilities, FYI.

Diff still rules, so a non-license breaking CVS server would be the best, but even with that, not every change should make it into the main code.

Need something to post exactly what penguin suggests, that is searcheable.

Have a look at http://www.garagegames.com at the "resource" or "code snippet" links. Those are largely community submitted, many directly affecting the main Torque codebase.

Something like that, I think would be perfect?

(does this need it's own thread?)
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Offline CobaltStarr

  • <font color=
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My modifications to FS2 source
I see no problem with that, and in fact I want to encourage that kind of exchange... what better way to teach someone than by example? (I know I could use it... :o ) Plus if everyone shows what they did to make something work, everyone else won't have to spend time figuring out how to make it work on their copy... :) They'll just have the code which will show clearly how it was done... :)
HLP's... Ummm... Can I get back to you on that?
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Offline KARMA

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My modifications to FS2 source
well a centralized referring point would be very useful in my opinion, with a list what has been done, what is in progress, what would be cool to be done, and possibly all these modifications (when tested, compatible and stable) grouped in opens source (un)official patches, in order to don't have two programmers working at the same thing, or at something that has already be done, and to give to all modders all the same stuff and variables to work with

 

Offline Inquisitor

My modifications to FS2 source
That's the idea, Karma.

I started another thread, so as to not hijack this one :)
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Offline mikhael

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My modifications to FS2 source
Quote
Originally posted by Inquisitor

Diff still rules, so a non-license breaking CVS server would be the best, but even with that, not every change should make it into the main code.

What was the problem with anon-CVS?
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline DTP

  • ImPortant Coder
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    • http://www.c4-group.dk
hmmm am i the only one not capeble of viewing that BETA release thread i made?
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.