Author Topic: Keeping all mod (folders) in a separate "mods" folder.  (Read 1247 times)

0 Members and 1 Guest are viewing this topic.

Offline Faraday

  • 22
Keeping all mod (folders) in a separate "mods" folder.
I'm not too sure if it's the best forum, but It's probably not the wrong either.

anyways, is there any problem with keeping those extra campaigns in a separate folder (e.g. "mods/Pre Great War Era/Cardinal Spear") instead of them cluttering the root dir?

I tried with some and apparently there's nothing causing issues (graphical enhancements work as intended) but i wanted to make sure.

Edit: If you're spell-correcting thoroughly!
« Last Edit: November 14, 2010, 11:02:17 am by Faraday »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Using a seperate "mods" folder
Yes. It will break campaigns with complex dependencies like Blue Planet. It's important not to move or rename mod or MediaVP folders.

 

Offline Lucika

  • Victim of trolling-related humor
  • 211
  • Modding is l'art pour l'art
    • Syrk: The Unification Wars
Re: Keeping all mod (folders) in a seperate "mods" folder.
I would have been surprised if you would have used a different example. :P
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Keeping all mod (folders) in a seperate "mods" folder.
That's because most other campaigns don't have complex dependencies like Blue Planet. Only a few have a multiple-folder structure; maybe even none.

BP's install setup minimizes required download size at the expense of making things a bit more complex.