Author Topic: Nightly (Windows): 22 Nov 2010 - Revision 6765  (Read 2369 times)

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Offline SirKnightly

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Nightly (Windows): 22 Nov 2010 - Revision 6765
Here is the nightly for Windows on 22 Nov 2010 - Revision 6765

Group: Inferno
fso-WIN-Inferno-20101122_r6765.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101122_r6765.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101122_r6765.7z
MD5Sum

Code: [Select]
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r6762 | The_E | 2010-11-22 00:14:11 -0600 (Mon, 22 Nov 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Fix for commit 6756: -1 is a perfectly valid value for current_secondary_bank at that point.

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r6764 | Echelon9 | 2010-11-22 06:51:59 -0600 (Mon, 22 Nov 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp

Fix: Local declaration of 'i' hides declaration of the same name in outer scope.
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r6765 | Echelon9 | 2010-11-22 07:01:41 -0600 (Mon, 22 Nov 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/swarm.cpp

MAGIC numbers aren't for hiding in code...
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Offline Agusfri

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Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
With this revision some sound effects are low volume, and Before someone say about it i have sound device in generic software. this issue with the sound not the case with the 3612

 

Offline Spoon

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Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Something fishy is going on with either beam damage or special hit points in this build.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Axem

  • 211
Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Yeah there's something reeeeally fishy going on.

Test Case 1:
Hostile Aeolus fires an SGreen at a special hitpoints Fenris with 100hp and an untouched Fenris.
Result: No damage to either.

Test Case 2:
Hostile Aeolus fires an SGreen at a special hitpoints Fenris with 100hp and an untouched Hippocrates.
Result: Fenris dies, Hippocrates takes no damage.

Test Case 3:
Hostile Aeolus fires an SGreen at an untouched Fenris and an untouched Hippocrates.
Result: Both take expected damage.

 :sigh:

 

Offline FUBAR-BDHR

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Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
I just ran similar tests:

Test 1:  Untouched Fenris and Hippocrates.  Both ships reduced to 79% hull

Test 2.  Fenris at 5000 special hits, untouched Hippocrates.  Fenris at 58% Hippo at 79%

Test 3.  Fenris at 100 special hits and untouched Hippo.  Dead Fenris and Hippo at 83% (at least until it got whacked by a chunk of the Fenris) I quit there. 

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline The E

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Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
And this isn't on Mantis, why?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline chief1983

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Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Not in 6760?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

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iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
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Offline Echelon9

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Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Not in 6760?
Yes, sure it's not one of the recent changes that actually touched the beam code? My Verify() NULL pointer protection changes should see an error reported if they are hit, not silent oddities...

 

Offline FUBAR-BDHR

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Re: Nightly (Windows): 22 Nov 2010 - Revision 6765
Found the cause.  One of the traitor beam checks was causing a premature return before the damage.  Only happens randomly and if the firing ship is not friendly.  Have a fix ready just waiting on word from Axem. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras