Author Topic: The power of optimization  (Read 22377 times)

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Offline Klaustrophobia

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Re: The power of optimization
Black was best. The Steve-O originals are a little cartoony, I think.

exactly.  i must say i think the original is definitely the best.  shame it's so inefficient.
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Offline Droid803

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Re: The power of optimization
Please please please release a version with steve-o's original colorscheme, seeing as its done already...
I don't care if you make it black for the version in BP, I just want the other one out there as well.
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Offline Kolgena

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Re: The power of optimization
The normal maps look dirty for some reason on the optimized one, like the mapped grooves have ragged edges instead of smooth ones (especially on the pods with the silvery things with 3 slots in them). Maybe it's a side effect of being so strong. Might also be that the normal map resolution isn't high enough. <-Ignore this. I looked at the OP instead of the normal map screenshots further down.

Also, for sure bring back the noise, but only if it doesn't look like trash if it's too low res. The slight sparkle is making the original look like metal, and the lack of sparkle is making the optimized one look like plastic.

Diffuse texture reduction is really noticeable, but probably only in the ship lab, since you won't have any of these filling up your whole screen in normal situations. 16% boost in performance is huge though, so kudos. As for color scheme, I don't have a personal preference as long as it fits in with the rest of the UEF fleet.


 

Offline Commander Zane

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Re: The power of optimization
I also like the appearance of the original Uriel the most.

Does the reduced number of maps mean the entire cockpit is going to be seen, rather than have most of the panels hidden by 'invisible' labeled textures?

 
Re: The power of optimization
I also like the appearance of the original Uriel the most.
'Original' as in Steve-O's original scheme (blue-red) or BP original scheme (grey)? :P

I too like the dark grey colour scheme, it looks more 'armour plating' and less 'pretty colours'. Sara's version could be a good compromise though.
I also like the noise on the normal map, gives it a bit of space wear instead of a polished look.

Also, optimization ftw!

 

Offline The E

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Re: The power of optimization
For all of you wanting to try it, here's the data you need:

http://blueplanet.fsmods.net/E/Uriel.7z
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Offline Angelus

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Re: The power of optimization
i like both textures, the old one and the new one.
I think adding a tad bit noise to the new normal map and it'd be perfect.

Having both colorschemes would be cool, different squadrons, different colors.

 

Offline Black Wolf

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Re: The power of optimization
Another vote for the original, for what it's worth.
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Offline General Battuta

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Re: The power of optimization
Another vote for the original, for what it's worth.

I hope you mean the original color scheme, not the original mapping!

 

Offline Hellzed

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Re: The power of optimization
I liked the original too dark color, but the new wing edges are great. I'd like to see it a bit more red-ish, with a golden UEF eagle.

 

Offline Commander Zane

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Re: The power of optimization
I also like the appearance of the original Uriel the most.
'Original' as in Steve-O's original scheme (blue-red) or BP original scheme (grey)? :P
Well I did say Uriel, so I was referring to the BP original. :P

 

Offline Deadly in a Shadow

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Re: The power of optimization

I liked the old style more: sooo...gritty, steelish (and stylish), and I'm far more familiar with, I've played the WiH campaign so often (like other people here and many of them have the same opinion). Grey or Black, that are colour for ships flied by real men or...ehm....Valkyries.

The best solution is to release a original-style submod or something. But I haven't the knowledge for this.
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Offline General Battuta

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Re: The power of optimization
The best solution is to release a original-style submod or something. But I haven't the knowledge for this.

Or we could just edit the newer texture to be darker. There's no reason that can't be done; the point of the remapping was to improve texture efficiency. Changes in the looks are secondary.

 

Offline Deadly in a Shadow

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Re: The power of optimization

Hmm, that sounds better. I think that would be a great idea. :yes:
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Offline The E

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Re: The power of optimization
Which is why there's this post of mine:
For all of you wanting to try it, here's the data you need:

http://blueplanet.fsmods.net/E/Uriel.7z

You can do some remapping yourself and post your results here.
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Offline -Sara-

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Re: The power of optimization
Half of that can probably be mirrored in the UV mapping. I'd try it but I've got no tools to get a .pof all the way back into say Maya or 3DS. I know Metasequoia can turn a .cob back into a .3ds and .obj. Might go look for that program.

edit: Managed to get it back into Maya, UV mapped and all. Will try to see if I can try and map it somewhat.
« Last Edit: November 24, 2010, 03:46:36 pm by -Sara- »
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Offline Black Wolf

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Re: The power of optimization
Another vote for the original, for what it's worth.

I hope you mean the original color scheme, not the original mapping!

Yeah, darker, less blue
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Offline Talon 1024

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Re: The power of optimization
I tried optimizing the Jackal AKA UEF Kentauroi.  It only uses four textures in total now: the cockpit glass, cockpit texture, the outside texture, and the debris texture.  I made LOD1 use the same base model as LOD0 because the original LOD1 was higher in polygon count than LOD0 and I wouldn't have to make another texture or use up more texture space on my optimized textures.

Download

Included is the new POF, the new textures, and the Blender source files, plus a little bonus (Thunderstorm.dds).
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Offline Droid803

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Re: The power of optimization
There's...already an optimized Jackal/Kentauroi...
It even has a little guy inside...

...and you didn't even leave the gun flaps on. :(
« Last Edit: November 25, 2010, 12:08:42 am by Droid803 »
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Offline The E

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Re: The power of optimization
Yeah, we've already got an optimized Jackal done by Esarai in the BP2 vps.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
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