There's just something about the overall arrangement of the textures that looks odd, but I just can't put my finger on it, even if the textures themselves are nifty.
That's because the Zagreus is mapped to the FENxx textures, designed to be tiled a bit more than regular textures (also, some have a different pixel ratio, meaning they're not square textures), so if you use "normal" square textures you end up with stuff that's way too busy (overtiled) and stretched because its got the wrong pixel ratio.
That all adds together to why the Zagreus (and the other ships mapped this way in INFA such as the Tyr and Magaera)
do not work with other textures.
This is
not a baseless assertion that it just "looks bad". I know
why it looks bad, and you can fix it by either Re-mapping the Zagreus so it uses more "normal" texture ratios (but then it won't work with the FENxx textures its supposed to have), or by altering your textures to fit the tile/pixel ratio of the FENxx textures.
Neither are ideal - one is horribly inefficient with regards to having extra textures everywhere and another requires significant reworking of the model. Thus, I suggest that people just stick to the original textures, which is a much simpler solution.
I don't have an issue with the style at all (aside from the quirks such as the windows in the thruster cone which are silly). The model
theoretically works fine with any texture set, but in practice
it does not.
I'm only saying this because I like the Zagreus and I don't like seeing it being marred by its quirks.
I also like new turrets. Sirona ones?
Yes, those are Sirona turrets for the multiparts and the main guns. The green ones are stratcomm turrets that are supposed to go with a cool special texture but got turned into green things.