Hi. I'm new in town, & just a little bit lost.
Been lookin' fer a coupla hours & can't find a few simple answers regarding modelling for use in FS.
Specifically, "optimal" poly count for in-game models/ variants (i.e; LOD models), and preferred/ unwanted poly types (tris, quads, n-gons).
I would currently consider meself a novice(?) modeller, but to date all I've done has been on the hi-poly/ overly detailed end of the spectrum as opposed to optimized for game engines, so any facts, advice, or pointers y'all could offer would be greatly appreciated.
I'd love to become a contributing member to this community (new as I am), but unless yr in need of bad/ off colour humour &/or sargasm, is my modellin' skills yr gonna get.
TYVM & stuff
