Hey all, Galemp here. I thought I'd bring up something and see if it's already possible with FreeSpace Open. Namely, the fact that absolutely everything in the game is
Made Of Explodium.Now, I get that this is a conscious design decision. It's a lot of fun watching ships burst as if they were full of pressurized hydrogen, and debris blasting off in all directions. But it would be interesting to see an alternative: debris chunks conserving the momentum of the parent ship, becoming crumbling hulks. It would make more sense and be more impressive for the beam cannons to continue carving up and blasting big chunks of enemy warship.
So where's the variable that sets the explosion force? Can it be set to, say, one percent of its current value, so when a large ship is destroyed its carcass continues to burn and drift apart for minutes afterward, instead of the bits being far flung in space? Rate of propagation (that is, the transition from LOD0 to debris) is just fine currently.
This would have a significant impact on gameplay; imagine how much easier The King's Gambit would be if each ship that jumped in smashed straight into the debris pile-up right outside the node. Therefore it would have to be intentionally controlled by the mod creator, not the player.