I tried it again, did the same thing, i even downloaded the archive again to make sure, but problem persists.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-cache_bitmaps
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-warp_flash
-snd_preload
-mod fsport_mediavps,fsport,mediavps_3612
Building file index...
Found root pack 'D:\Program Files\FreeSpace2\fsport_mediavps\mv_fsport.vp' with a checksum of 0xb5009f03
Found root pack 'D:\Program Files\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x2d27b494
Found root pack 'D:\Program Files\FreeSpace2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'D:\Program Files\FreeSpace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'D:\Program Files\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
Found root pack 'D:\Program Files\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0xac31d566
Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'D:\Program Files\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Program Files\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Program Files\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Program Files\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Program Files\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Program Files\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Program Files\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Program Files\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Program Files\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Program Files\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Program Files\FreeSpace2\fsport_mediavps\' ... 19 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport_mediavps\mv_fsport.vp' ... 487 files
Searching root 'D:\Program Files\FreeSpace2\fsport\' ... 0 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\fsport3_2.vp' ... 866 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_fs1.vp' ... 85 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'D:\Program Files\FreeSpace2\mediavps_3612\' ... 1 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'D:\Program Files\FreeSpace2\' ... 16 files
Searching root pack 'D:\Program Files\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Program Files\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Program Files\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Program Files\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Program Files\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Program Files\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Program Files\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\warble_fs2.vp' ... 52 files
Found 28 roots and 18662 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software on Speakers (Creative SB X-Fi)' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 4800 Series
OpenGL Version : 3.3.10188 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
Shaders Manager initialized.
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 343
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0xbf8649d9 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'btm-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Starting mission message count : 177
Ending mission message count : 216
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter04.pof'
IBX: Found a good IBX/TSB to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0x33c109fb, IBX checksum: 0x94fbee4e -- "fighter04.pof"
Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
Loading model 'Drone01.pof'
IBX: Found a good IBX/TSB to read for 'Drone01.pof'.
IBX-DEBUG => POF checksum: 0xd98f0c89, IBX checksum: 0xabcb22fd -- "Drone01.pof"
Loading model 'cargo02.pof'
IBX: Found a good IBX/TSB to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x0e632a9c -- "cargo02.pof"
Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
OpenGL: Created 512x512 FBO!
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX/TSB to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x69570284 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support01.pof'
IBX: Found a good IBX/TSB to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x90751da2 -- "support01.pof"
Loading model 'support02.pof'
IBX: Found a good IBX/TSB to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0x601036db -- "support02.pof"
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
About to page in ships!
ANI shield-f04 with size 112x93 (27.3% wasted)
Loading model 'MX-50.pof'
IBX: Found a good IBX/TSB to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x3141c987 -- "MX-50.pof"
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'cmeasure01.pof'
IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x9097924b -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP163x118+16'
User bitmap 'TMP136x234+16'
User bitmap 'TMP293x165+16'
User bitmap 'TMP234x210+16'
User bitmap 'TMP91x72+16'
User bitmap 'TMP110x123+16'
User bitmap 'TMP187x224+16'
User bitmap 'TMP298x368+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1578/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 394, Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf apollo
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf valkyrie
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf hercules
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf loki
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf loki#stealth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf angel
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb athena
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb zeus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb medusa
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb ursa
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts centaur
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtt elysium
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: gtt hunter
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: tsc 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: ttc 1
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtfr chronos
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tac 1
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtc fenris
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: terran probe
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtd orion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#amadeus
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#bastion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#eisenhower
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#galatea
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#goliath
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#intrepid
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#krios
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#legion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#minnow
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#myrmidon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#orion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#repulse
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#soyakaze
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti polaris extension
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti polaris pylon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: terran asteroid base
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtep hermes
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtsc faustus#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtfr chronos#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tac 1#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtt elysium#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: pvf ulysses
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf anubis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf seth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf horus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf thoth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvb osiris
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvb amun
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvb sekhmet
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvdr jackal
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvs scarab
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: pvt isis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: pvfr bast
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: vc 3
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: vac 4
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvfr satis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: pvc aten
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: pvsc imhotep
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: vasudan probe
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvd typhon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: pvi karnak
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: karnak reactor
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: karnak reactor#cargo
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: pvi shah extension
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: pvi shah pylon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: vasudan asteroid base
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: pvsg ankh
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gvep ra
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf dragon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf dragon#weakened
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf dragon#terrans
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf basilisk
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf manticore
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf scorpion
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf gorgon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb shaitan
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb nephilim
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb seraphim
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb nahema
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: st azrael
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sc cain
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc lilith
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd demon#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200
Class: lrsslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200
Class: barracuda
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: tsunami
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: serkr
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: serkr#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: harbinger
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: harbinger#end
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: tsunami#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: harbinger#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter04 with size 32x28 (12.5% wasted)
ANI icon_ml16 with size 56x24 (25.0% wasted)
ANI iconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter.ani with size 24x23 (28.1% wasted)
ANI iconfighterp with size 24x23 (28.1% wasted)
ANI Fadeiconfighterp with size 24x23 (28.1% wasted)
ANI Fadeiconfighterp.ani with size 24x23 (28.1% wasted)
ANI iconcargo with size 24x23 (28.1% wasted)
ANI FadeiconCargo with size 24x23 (28.1% wasted)
ANI FadeiconCargo.ani with size 24x23 (28.1% wasted)
Frame 0 too long!!: frametime = 8.143 (8.143)
ANI iconfighter.ani with size 24x23 (28.1% wasted)
ANI iconfighterp.ani with size 24x23 (28.1% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 13.619
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Wed Dec 01 13:11:21 2010
Shaders seems to be working now though. (I guess.)