Author Topic: Request: Make $Detonation Range work for player mounted primaries  (Read 1483 times)

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Offline Spoon

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Request: Make $Detonation Range work for player mounted primaries
Cause it currently works for secondaries and primary turret mounted weapons. But not on player mounted primaries
much to my dismay cause it can add that extra bit of awesome to have weapons explode instead of just vanishing in space.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Nuke

  • Ka-Boom!
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Re: Request: Make $Detonation Range work for player mounted primaries
ditto
prox ammo == awesome
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Spoon

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Re: Request: Make $Detonation Range work for player mounted primaries
 :bump:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Swifty

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  • I reject your fantasy & substitute my own
Re: Request: Make $Detonation Range work for player mounted primaries
:bump:

Yes, Spoon. I'm on this issue. :P

  

Offline Spoon

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Re: Request: Make $Detonation Range work for player mounted primaries
hooray \o/
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them