Ok, since this thread is alittle under used, I think I will use it to release progress details regarding my MC1 redux...
I am working on producing a "as close as possible" replication of MechCommander 1 and later MechCommander Gold.
To achieve this I am pain painstakingly extracting from the MC1 editor screen shots of the MC1 levels, stitching them together using photoshop, rotating them 45 degrees to make the grid orientation the same as MC2 and then creating height maps for MC2 by picking off the MC1 maps one grid cell at a time. From here I am populating the maps with as near as possible replacements for the MC1 structures from MC2 structures and the added buildings. Again this is done by counting cells in my stitched together screen shots to make sure that EVERYTHING is EXACTLY where it was in MC1. From here we are on the home straight and I just have to play the MC1 map a couple of times with some cheats on (to see the whole map and make my units invincible so I can trigger events without having to watch my mechs and keep them safe) and then create some scripts for the MC2 maps.
Finally I am adding some flavor to the campaign by using "unique" mechs, for example for those who have played MC1, operation 1 mission 6 you meet your first heavy mech in a catapult piloted by a named clan bondsman (forget his name) when in my redux you will actually meet a Lupus battlemech but this will be THE ONLY time you will see this mech in the game so its your only chance to salvage it. There will be other instances of once only unique mechs replacing specific mechs from the MC1 campaign.
So now you know how I will do this, hope you all enjoy the result...
Will post screens (-mechs in the pics) and blurbs about the mission details