Author Topic: Applying textures in Truespace  (Read 2030 times)

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Offline QXMX

  • 28
Applying textures in Truespace
How do I keep truespace from stretching out the textures whenever they're applied.  I'm trying to put a docking texture on and it keeps stretching it out.

QXMX

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Offline aldo_14

  • Gunnery Control
  • 213
Applying textures in Truespace
 
Quote
Originally posted by QXMX:
How do I keep truespace from stretching out the textures whenever they're applied.  I'm trying to put a docking texture on and it keeps stretching it out.

QXMX


Well, in Ts1 the textures always warp at front/end depending on what type of mapping you use.  If you're trying to move around a texture to fit an area, just try playing around with the scaling - you can get som decent results this way.


 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Applying textures in Truespace
doesn't TS support planar mapping?

if it does just rotate the texture gizmo until its a normal to the face you're texturing.



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Mental Ray Subdivision preprocessing.....

start globillum photon trace...

start caustics photon trace....

*SPLAT*
*SPLAT*
*SPLAT*
arrgh...it's gone all blotchy!

 

Offline aldo_14

  • Gunnery Control
  • 213
Applying textures in Truespace
 
Quote
Originally posted by wEvil:
doesn't TS support planar mapping?

if it does just rotate the texture gizmo until its a normal to the face you're texturing.

Ts 1-3 (?) only have cube, cylindrical and spherical mapping - one of the reasons there so annoying to use.  Unfortunately, that's all I have   ,or can afford, which reallys ^*^&$ me off.

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Offline phreak

  • Gun Phreak
  • 211
  • -1
Applying textures in Truespace
TS1 uses planar, cylindrical, and spherical UV Maps.
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