Author Topic: UV mapping  (Read 3974 times)

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Offline Galemp

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In very, very specific circumstances, it's possible to have a hybrid effect: take a look at the high-poly Karnak and its texture sometime.
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Offline The E

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Regarding Galemps' point about using tilemaps as brushes and baking them later, that's what I use on this project:

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Offline Rodo

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OH well look at that.

SAAB... why does that sound so familiar, indeed a BP related stuff but, mm.

On this subject, I only know how to UV currently, but watching models uv mapped and comparing them to models tile mapped has always made me think UV is the right best way to go in a new model.
el hombre vicio...

 

Offline General Battuta

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SAAB... why does that sound so familiar, indeed a BP related stuff but, mm.

Saab is a company which makes combat aircraft. It survived into the BP timeline.

 

Offline Dragon

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Not only aircraft, but also weapons of all kinds.
There's also Saab Automoblie AB, which is not the same as the aircraft manufacturer, but is related to it.

 

Offline headdie

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SAAB... why does that sound so familiar, indeed a BP related stuff but, mm.

Saab is a company which makes combat aircraft. It survived into the BP timeline.

They also make unfashionable executive cars
Not only aircraft, but also weapons of all kinds.
There's also Saab Automoblie AB, which is not the same as the aircraft manufacturer, but is related to it.

I beg to differ
http://en.wikipedia.org/wiki/Saab
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Offline Dragon

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Just as I said, aircraft, weapons, EW systems, security.
Car manufacturer is related to it, but SAAB itself doesn't produce cars.
Another subcompany makes computers.

 

Offline TrashMan

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Honestly, I never "baked" maps before.

My usual procedure for making UV mapped ships (like a fighter) is to  cut and slice the model, position the pieces around so I get all the important faces and parts clustered in the image, then render in wireframe. I use that render then as the background for making the texture..and then UV map the fighter.
Naturally, for a capital ship, that would be way too clumsy.

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Offline blowfish

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Let's put it this way: if you can't/aren't willing to uvmap, there's nothing that says that you can't tilemap, but that vastly decreases the chances of anyone actually using your ships, and pretty much guarantees that nothing you do will ever make it into the mediavps.

 

Offline Commander Zane

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And everything except Space: Above And Beyond was mentioned. :P