Author Topic: Elder Scrolls V: Skyrim  (Read 22528 times)

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Offline NGTM-1R

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Re: Elder Scrolls V: Skyrim
Holy **** that's pretty. Seriously, that's outstanding.



This is the first decent-looking forest I have ever seen in a videogame.
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Offline General Battuta

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Re: Elder Scrolls V: Skyrim
May I remind the court that Oblivion also looked gorgeous before release

 

Offline Zacam

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Re: Elder Scrolls V: Skyrim
May I remind the court that Oblivion also looked gorgeous before release
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Offline NGTM-1R

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Re: Elder Scrolls V: Skyrim
May I remind the court that Oblivion also looked gorgeous before release

Yes.

But the forests looked **** as ever. :P
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Offline iamzack

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Re: Elder Scrolls V: Skyrim
Here's hoping Skyrim won't be more graphics intensive than Oblivion was with Better Cities and Unique Landscapes and such installed.. :\
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 
Re: Elder Scrolls V: Skyrim
IIRC Bethesda said they were going to scale down the playing area and pack it with more crap and prettier graphics, in order to keep the game relatively run-able on older machines. Then again, this info came out of a Game Informer, so take that with a grain of salt.

 

Offline Ransom

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Re: Elder Scrolls V: Skyrim
I don't think the overall size of the world relates much to performance. The world's streamed in as you roam it.

 
Re: Elder Scrolls V: Skyrim
Hence Why I said be wary of that info. GI tends to throw out random interpretations of things developers say during interviews and they often don't make a lot of sense.

 

Offline Nemesis6

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Re: Elder Scrolls V: Skyrim
Yeah the whole free-roaming thing that Oblivion had going was a double-edged sword, because not all areas were equally impressive. Still, I found the wilderness more appealing than the roads, cities, and so on.

 

Offline Flipside

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Re: Elder Scrolls V: Skyrim
I sense a degree of Bullshot with that picture, which concerns me.

I suspect Skyrim will be a physically smaller realm, but with more in it, so decreasing the size won't decrease the amount of content , it just means you won't have to run as far between items I would guess ;)

 

Offline Ransom

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Re: Elder Scrolls V: Skyrim
I sense a degree of Bullshot with that picture, which concerns me.

There isn't... really anything I can see there that's particularly technically impressive. There's visible polygons everywhere and the texture resolution doesn't seem that great. It's just nice artistry.

 

Offline Flipside

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Re: Elder Scrolls V: Skyrim
That's just it, it looks more like a colour-adjusted picture from Oblivion itself, the character is terribly low-poly, but the grass/vegetation looks touched up to me. Maybe with the advances in procedural content it is from ingame, but it just sets a few alarm bells ringing for me.

 

Offline Ransom

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Re: Elder Scrolls V: Skyrim
How do you mean? The vegetation just looks like grass textures bunched together on top of flat terrain, like what they did in Oblivion. It's the art and use of colour that makes this look nice more than anything else.

man, defending bethesda is making me feel funny

 

Offline Flipside

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Re: Elder Scrolls V: Skyrim
One good example is the trunks of the trees, there are no two identical models in that picture that I can see, and whilst that's not impossible, it's still something rare to see. As I said before, it's nothing I can definitely place my finger on and say 'This is why', but it doesn't look 'right' in some way, I can't put it any clearer than that.

 

Offline Topgun

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Re: Elder Scrolls V: Skyrim
That's just it, it looks more like a colour-adjusted picture from Oblivion itself, the character is terribly low-poly, but the grass/vegetation looks touched up to me. Maybe with the advances in procedural content it is from ingame, but it just sets a few alarm bells ringing for me.

supposedly, all screenshots are from the xbox360 version of the game. The PC version will probably look better.

 

Offline General Battuta

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Re: Elder Scrolls V: Skyrim
One good example is the trunks of the trees, there are no two identical models in that picture that I can see, and whilst that's not impossible, it's still something rare to see. As I said before, it's nothing I can definitely place my finger on and say 'This is why', but it doesn't look 'right' in some way, I can't put it any clearer than that.

Trees can be procedurally generated, there's even software to do it.

 

Offline Flipside

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Re: Elder Scrolls V: Skyrim
Yes, which was why I said in my initial post that I suppose it's possible with procedural generation, but I'll still wait and see :p

 

Offline BloodEagle

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Re: Elder Scrolls V: Skyrim
People need to start using Dwarf Fortress to generate 3D game worlds.

 

Offline iamzack

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Re: Elder Scrolls V: Skyrim
i see two pairs of trees that look almost the same
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Mefustae

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Re: Elder Scrolls V: Skyrim
Has someone posted this?

http://www.youtube.com/watch?v=c9eGtyqz4gY

If not, someone really should have. Pretty much expresses the collective comments of everyone in the thread.

And it has more views than the announcement trailer.
« Last Edit: February 22, 2011, 06:50:12 am by Mefustae »