The issue with multiworld setups is that they're a pain the ass to get working, use large amounts of resources and generally make it harder to configure any plugin so that it works across multiple worlds. This means that I don't plan on setting it up.
All cool with me qazwsx, 3 question for the time being
1. will you be building a "spawn town" in the reserved space?
2. will you be marking the edge of the protected space so we can find it easily?
3. will home warps still be available even if "landmark" warp locations are not?
There will be a spawn town, my current plan is for a week after 1.3 is released, me, Kyad and sandwich will build a spawn town and generally set up configurations and plugins on a whitelisted server running on a seperate machine (if interested, I still own the old hosting, it'll be running off that, unusable for anything really, but alright just for basic permission testing). During this time the current server will run as normal, if there's a reccomended build for 1.3 that pops up, I'll upgrade, but don't expect anything really.
Edge of the protected space will be easy to sort out, if you've been near fenris recently, you'll notice there's a "welcome to the GTC Fenris!" welcome message, I will be making "you are now entering" and "you are now leaving" messages so that you can easily tell when you've left the spawn area.
Home warps I'm currently debating. While yes, they're useful, I would personally prefer them having a warmup time to prevent them being abused when dungeon exploring, say you don't teleport until 30 seconds (or whatever, this is just as an example) after typing /home. Many times while playing survival with friends, we've abused the /home command when about to die in a dungeon, I still want to maintain that risk, but for ease of use and to try and keep the community together, my current stance is:
I want to have warps and home commands, but I would want to use them with some form of warmup timer to prevent using them as a quick escape methodSo, one relevant question might be . . though people will want to distance themselves from other builds, does Qaz have any sort of exploration restrictions? I know there were some concerns about exploration last time with regards to the map getting too big and the server suffering as a result of it.
To be honest, not really, the main issue with big worlds is backups become a massive pain. it's also no fun everyone being massive distances from each other if you want to just walk round the server and enjoy what people have built. And while that last statement does make the "follow local styles" rule seem a bit difficult to do, if people just keep things linked together by pathways or whatever, and keep respectful distances from each other if they do have different styles that the want to build in, I'm sure it'll work out fine.
This would be a third fresh start...
i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.
Then build a new New TrashMania. This time with 65.9% more Mania!
Weren't you listening?
Pure survial. Reproducing New Trashmania is impossible...well, MAYBE if if spend the rest of my life doing nothing but that...
New Trashmania would hardly be impossible, if you spent less time waiting for me to turn up so that I could do a bit of worldediting and spent more time actually building or gathering resources, you could easily have built new trashmania in survival.
Without creative just build something smaller, more detailed and intricate. Larger projects tend to have the problem of not getting finished (of which trashmania's skeletal wall may be an indication). Instead of being the God Emperor in your kingdom be the Dark Wizard in your stronghold. Or maybe the God Emperor in Exile in an alien land.
I would agree with spoon though that I don't really see the need for people to recreate older projects. The whole server is a community project essentially, and everyone adds to it. If two or more people want to combine their resources to build a joint project that's cool though.
I also agree with this post completely, giant expansive walls have caused nothing but trouble and wasted space. If you've got grand ideas, flesh out what you have first, a half-built intricate city is far more interesting that a fully enclosed giant flat plane. The appeal of Minecraft is creativity, building the same thing again and again is no fun. Playing survival to get to the end isn't what people do it for, it's the act of having to get blocks that gives most players time to think about what they're building. I've spent many an evening starting a creative project with a group of mates, only to realise mid-build "this looks like ass" because we haven't thought it through properly before starting. I'd go so far as to say that all my survival builds end up looking better, more detailed and well thought out than my creative builds.
EDIT: Yes, I'm looking into it being down at the moment, appears to be an issue with the hosting company's infrastructure, so I can't do anything this end.