So, I have this issue with builds r6503 and newer (r6487 is fine, I tested extensively last night with a number of different nightly builds, check the logs on #scp if you don't believe me, I got as close to the critical revision as I possibly could using nightly builds).
Basically, regardless of what mainhall should be loaded, the game loads Mainhall 0 first.
If I then go into the campaign room and leave, then the game loads the correct Mainhall. Mainhall 1 in this case.
See:
http://www.youtube.com/watch?v=gybjWsM_bvI This happens with every single mod, and retail as well, so its not my mod. Plus, it appears to only be happening on certain computers - I've had other people test my mod and no issues whatsoever, so I'm ruling out a mistake on my end.
I don't know how this is related to r6691, but builds incorporating that still have the issue for me. The newest builds like r6847 and Antipodes 8 all have the issue. The fact is, r6487 and older DO NOT have this issue, r6503 and newer do.
Could someone shed some light onto what might happening?
Thanks.