Hey all, I want your advice on something. In my mod, I need to find a way to make fighters explode when they collide with capital ship shields. I'm pretty sure this can't be done without a feature request, but I'm uncertain what I should request to make this possible. I envision two possible methods... one is a 'solid shield' flag that makes the shield collidable, and then specify a special damage type and make fighters weak against it via armor.tbl. It would probably also necessitate a visible shield texture, so players can actually be aware of how close they are to the shield. Another option is to make the shield a separate subsystem, have there be a special subsystem collision damage, and subsystem-specific surface shields. I'd have to fred in the regeneration of the subsystems if they're destroyed, but at least the shields won't be invisible. Which option do you think is the most practical?