Author Topic: New Fredder asking for help  (Read 6073 times)

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Offline Spidey-

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New Fredder asking for help
I'm setting up a chase with the lead fighter heading towards a waypoint. I want the lead fighter to keep flying straight without maneuvering even when fired upon.
I set the waypoint priority to 89 and set the ship to ignore the pursuer, but it still starts making turns when fired upon

Do you have any suggestions?

Thanks!

 

Offline Black Wolf

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Re: New Fredder asking for help
Give it play dead orders, and then move it with sexps.
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Offline Spidey-

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Re: New Fredder asking for help
Perfect, thanks!

 

Offline General Battuta

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Re: New Fredder asking for help
Disabling dynamic goals would also probably do the trick, and be easier?

 

Offline Scotty

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Re: New Fredder asking for help
I'm pretty sure they still dodge out of the way of fire.  Isn't that why you guys had to lock weapons on the first mission with Sanctuary in it in AoA?

 

Offline Spidey-

  • 27
Re: New Fredder asking for help
that's not the problem I had with it,
actually, my problem was that set speed appears overridden by play-dead. so the ship just stops
I figured out that every-time//face-object works well

 

Offline Spidey-

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Re: New Fredder asking for help
I have another problem,
For some reason I can't get this corvette to kamikaze into a hostile destroyer. I've set-goals, forced speed, made sure invul's off, but they just keep turning away from each other.

Thanks for your help!

 

Offline Mobius

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Re: New Fredder asking for help
Have you actually set the corvette up to be a kamikaze ship? If not, you need to do any of the following:

1) Ship Editor ---> Edit Ship ---> Misc ---> Kamikaze. You can even select the damage it inflicts.

2) Use the "kamikaze" SEXP ("not-kamikaze" to undo). You can select the damage here, too. This one is useful if you want a given ship to go kamikaze after event X has occurred during the mission, and not by default.
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Offline Spidey-

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Re: New Fredder asking for help
yes, i have

 

Offline Mobius

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Re: New Fredder asking for help
Is the destroyer supposed to attack the corvette? If so, it'd be hard to collide in the resulting flying circus.
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Offline Spidey-

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Re: New Fredder asking for help
*face-palm*
I had my priorities mixed up :p

Thanks again

 

Offline Mobius

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Re: New Fredder asking for help
You're welcome, Spidey. :D
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Offline Stormkeeper

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Re: New Fredder asking for help
Quote from: Mobius
collide in the resulting flying circus.
Rather mild description of the spectacle of directly ordering two capital ships to engage each other.
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Offline Spidey-

  • 27
Re: New Fredder asking for help
no, it's not that, i had one going to a waypoint

New problem, is it me or is set-object-speed-z broken? absolute reference has it moving in x axis and relative doesn't even work.
I'm trying to have the corvette collide with the destroyer at speed and set-speed is the only way I can think of.

-edit: nvm, normal speed is sufficient for what I need, but I still don't know about the SEXP, did a search and didn't find anyone reporting
« Last Edit: December 28, 2010, 08:56:28 pm by Spidey- »

 
Re: New Fredder asking for help
IIRC, those SEXPs only works if the ship has no other goals at the time. Try adding a clear-goals, see if that helps?

 

Offline Spidey-

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Re: New Fredder asking for help
i have it set to play dead, clear-goals would not work because the ship just starts flying around. either way, the set-speed-x/y work fine

anyways, new problem, I'm trying to get the subtitle-image to work. I have a TGA in the maps folder. I couldn't find the option in launcher so I'm assuming TGA/JPEGs are enabled with recent builds. Right now I'm just using a 500x500 gray testimage

when
-has-time-elapsed
   -2
-show-subtitle-image
  -testimage
  -50
  -50
  op=false
  op=false
  -0
  -0
  -6000

I've also tried all settings to default (except time), placing the image in data/hud and data/interface

Thanks for your suggestions

 

Offline Mobius

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Re: New Fredder asking for help
I'm not sure, it's been a while since I last used image subtitles, but I think you should move the pic from the maps folder to the hud folder.
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Offline Droid803

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Re: New Fredder asking for help
effects, actually.
(´・ω・`)
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Offline Mobius

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Re: New Fredder asking for help
Uhm, I've just checked, I used to place the image subtitles I wanted to use in data/hud. The engine could check both subfolders looking for image subtitles, who knows.
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Offline Droid803

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Re: New Fredder asking for help
I have a working example of the subtitle images placed in effects from my own mods.
Its also where they're found for WoD.

EDIT: wait I was using show-subtitle :nervous:
(´・ω・`)
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