Author Topic: FSF tries texturing, needs feedback  (Read 4774 times)

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FSF tries texturing, needs feedback
Well, what the title says. You know the feeling that, when you're working on something, you get immersed and can't really judge your work objectively anymore?
I have the idea that it's missing something, but can't quite tell what or where.
(Yeah, only the upper surface is done so far.)


 

Offline Angelus

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Re: FSF tries texturing, needs feedback
looks good so far. Needs more dirt, scratches and weathering. And maybe an AO.

 

Offline Hades

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Re: FSF tries texturing, needs feedback
Needs more actual diffuse detail before it can be called more than 'plate-y' or 'plan'

Don't get me wrong, it's not bad so far. It's just dull.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Re: FSF tries texturing, needs feedback
So, the thread is finally up! Yaaay!  :p

looks good so far. Needs more dirt, scratches and weathering. And maybe an AO.

Nice suggestion, Angelus. It would add more detail for sure. However, aging effects like that aren't necessary for this fighter.  It is a post-Capella fighter, so seeing as its rather new, it won't be needing it.

Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline ShadowGorrath

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Re: FSF tries texturing, needs feedback
Needs some glowing parts. Like the ones on the Herc II. IMO at least.

As well as various panels, stripes, etc.

 

Offline Black Wolf

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Re: FSF tries texturing, needs feedback
What's the res on that texture?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Snail

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Re: FSF tries texturing, needs feedback
Needs some glowing parts. Like the ones on the Herc II. IMO at least.

As well as various panels, stripes, etc.
I think random glowing bits are ugly and kinda pointless (on Terran ships). I'd leave that to glow points.

  

Offline peterv

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Re: FSF tries texturing, needs feedback
What's the res on that texture?

12000567 X 3567800023 but it looks cool  :yes: :yes:

 

Offline ShadowGorrath

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Re: FSF tries texturing, needs feedback
Needs some glowing parts. Like the ones on the Herc II. IMO at least.

As well as various panels, stripes, etc.
I think random glowing bits are ugly and kinda pointless (on Terran ships). I'd leave that to glow points.

Seen the Herc II? It has a glowpoint on the glowing bits. And if done well, they can look good. Plus, it would look rather boring without them. More so: most, if not all, terran fighters/bombers have such bits.

 

Offline Snail

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Re: FSF tries texturing, needs feedback
Glowing bits placed selectively can look good, but when overdone stupidly like on the Pegasus or Ares, I dunno. Even canon ships can be ugly, you know.

 

Offline Hades

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Re: FSF tries texturing, needs feedback
Apollo, Athena, Myrmidon, Artimes each don't have these glowy bits, and a lack of random arbitrary glowy crap doesn't make it boring, a lack of detail does. Not only that, the random glowy bits are extremely unrealistic.

Glowing bits placed selectively can look good, but when overdone stupidly like on the Pegasus or Ares, I dunno. Even canon ships can be ugly, you know.
Funny how the Pegasus is a stealth ship and has close to the most glows of any fighter.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline ShadowGorrath

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Re: FSF tries texturing, needs feedback
Glowing bits placed selectively can look good, but when overdone stupidly like on the Pegasus or Ares, I dunno.

Agreed there. And if the texture part for them is done well.

Even canon ships can be ugly, you know.

BLASPHEMY!

 

Offline peterv

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Re: FSF tries texturing, needs feedback
Even canon ships can be ugly, you know.

Excuse me? ALL canon ships are ugly, that's the incomparable beauty of FS.  :mad2:

 

Offline Snail

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Re: FSF tries texturing, needs feedback
wutt

 

Offline Satellight

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Re: FSF tries texturing, needs feedback
Funny how the Pegasus is a stealth ship and has close to the most glows of any fighter.

You're pretty right... That's the best way to shout : Hey Shivans, I'm here, catch me if you can  ;) ♪♪♫♫Nanananere♪♫♫

EDIT : Oh, and BTW FSF : Niiiiice work, especially for the cockpit  :yes:
Never far away from HLP and from a computer with an installed FreeSpace.

 
Re: FSF tries texturing, needs feedback
What's the res on that texture?
4096^2, so yes, it won't be looking like this in-game for the coming few years :D

Oh, and BTW FSF : Niiiiice work, especially for the cockpit  :yes:
Heh, I ripped the cockpit from the Loki, I think it's Vasudan Admiral who made it :P

The ship's already got glowpoints, I'll add some glowy bits around those. And okay, further detailing, less platey, I see what you mean.

 

Offline Commander Zane

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Re: FSF tries texturing, needs feedback
I'm curious as to what the ship model is, the texture looks good but I'm wondering what it is that's getting these textures.

 
 

Offline Commander Zane

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Re: FSF tries texturing, needs feedback
Oh the Thor. I was never too keen on the shape, but the plated appearance is fitting for it.

 

Offline esarai

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Re: FSF tries texturing, needs feedback
I like the direction this thing is going.  I agree with some people here that currently it has a lot of plates.  But plates aren't bad. Roughly rectangular plates are bad.  Plates drawn to accentuate the base model design and smaller, complex details are good.  So try adding some irregular geometric shapes.  Trapezoids and rhombi are good, it's just they're better when they're long and narrow.  Also, remember that you'll have the heightmap to play with.

So far I approve of the direction this is taking.  I think you've done a pretty fine job.  I especially like the rescue arrow.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that