Author Topic: JtoH Eyecandy thread  (Read 11533 times)

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Offline Unknown Target

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You're gonna have to play with the lighting quite a bit to nail the Homeworld "feel". Right now all you have is some ships in the game, but the big thing about that game was the light that was cast by the environment. Also, try bumping up the smoothing on those models, especially the Mothership.

 

Offline Kusanagi

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If you have any tips on how to smooth the existing geometry without breaking collision detection, please let me know.

Also, is there a way to turn off reflections completely?
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A black shinemap might help.
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Offline Col. Fishguts

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If you have any tips on how to smooth the existing geometry without breaking collision detection, please let me know.

Smoothing has nothing to do with collision detection. What modeling program are you using? If you use anything that exports to .DAE, you can get flawless collision detection with recent PCS2 builds.

Quote
Also, is there a way to turn off reflections completely?

Do you mean specular maps (shininess) or environmental mapping (mirror effect) ? The latter is controlled by the alpha channel of the -spec map, so make the alpha channel completely black and you get no environmental reflections, while keeping the specular highlights.
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Offline Rampage

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I know various HW2 mods have created HTL HW1 models for their projects; might be worth a look on ModDB.

-R

 

Offline MatthTheGeek

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Aside from the long-dead Requiem War mod, there has been a couple of remade HW1 models at most, and they were never finished and/or ported to the game. All we currently have are directly ported retail HW1 ships.
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Offline Rampage

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http://forums.relicnews.com/showthread.php?247432-Model-Showroom-III-Show-Hard-With-a-Vengeance

There is a member here who is making HTL Taiidani ships.  Perhaps you can contact him.

-R

 

Offline Kusanagi

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http://www.youtube.com/watch?v=o42IK_uKHIc

WEEEEEEE LIIIIIIIIIIIVVVVEEEEEEEEEEE
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Hahaha thats awesome. Makes me want to replay Cata.

 

Offline Nuclear1

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http://www.youtube.com/watch?v=o42IK_uKHIc

WEEEEEEE LIIIIIIIIIIIVVVVEEEEEEEEEEE

Command there's---AHHH AIIIIYYYEEEEEEEEEEE
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
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Offline Commander Zane

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Choice!

 

Offline -Norbert-

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Is it rapidly going through several texture replacements or how did you do it?

 

Offline Satellight

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Is it rapidly going through several texture replacements or how did you do it?

I'm pretty curious too, the change's fluidity is awesome  :yes:
May be useful for others campaigns...
...After your release of course  :D
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Offline starlord

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what about engine glow color? can you change that too? say from yellow (hiigaran is yellow, right?) to red?

 

Offline Rodo

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WOW, that's something I thought FS2 was never gonna be able to do.
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Offline Kusanagi

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It's actually some clever slight of hand with FRED and models and textures. There's an intermittent ship class with an animated diffuse map that lasts for 15 seconds at a very low framerate.

When the beast infection beam hits the heavy cruiser, a change-ship-class command changes the cruiser to the version with the animated map and damage lightning is added for good effect. After 15 seconds a second change-ship-class replaces the ship with the Beast Heavy Cruiser.

The problem is, half the time this crashes FSO randomly, so if this IS used, its only going to be on a select few missions and orchestrated in FRED. There probably won't be any random ships that fly around and get infected.
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Offline pecenipicek

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what about the ship listing? set-ship-orientation (or however the sexp is called) or something else?
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Offline Kusanagi

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ship-maneuver :D
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Offline pecenipicek

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ship-maneuver :D
:p



i really should get into fredding out some ship deaths...
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.