Don't know if it helps, But i have experimented with a mine quite some years back.
WCS uses a correctly working IFF Missile. After launch, it tracks the closest enemy. Always funny, flee from an enemy, fire the missile in flight direction, and then it turns back and hit the enemy that follows you

I then used that entry for a mine. I just made it very slow, with an incredible long lifetime. That way, you can create mines that can be deployed within the missions from the player or other vessels..
Creating a stationary minefield with that effect, I have no real idea unfortunately. When I created one, with a proximity trigger, it mostly executed the entire minefield. If I gave the mines stronger hulls for direct impact explosion, they become to strong.
The only stupid idea I have, is that :
Create a mine, that is actually a stationary missile launcher. Try to script it that way, that it launches a single missile (a mine)
without any sound (set in the weapons.tbl) which could then follow the targeted ship. The "launcher" should vanish after it's secondary (only 1 mine allowed) is depleted. Complicated, but it could work.
For your information, the IFF Missile is done the same way.
The actual missile is invisible. It explodes right after start (without any explosion and sound) and spawns one single missile, that I copied from one of the retail synaptic bombs). That way, I got a working IFF missiles.
Try it. While writing this, I think it could really work that way

Good luck !
