Author Topic: Nightly (Windows): 29 Dec 2010 - Revision 6909  (Read 1168 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 29 Dec 2010 - Revision 6909
Here is the nightly for Windows on 29 Dec 2010 - Revision 6909

Group: Inferno
fso-WIN-Inferno-20101229_r6909.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101229_r6909.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101229_r6909.7z
MD5Sum

Code: [Select]
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r6884 | Zacam | 2010-12-25 07:15:55 -0600 (Sat, 25 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

Fix: MSVC signed/unsigned mismatch.
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r6886 | The_E | 2010-12-25 09:15:28 -0600 (Sat, 25 Dec 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Fix for Mantis 2350 (Sound assignments get lost/become bogus when changing ship class)

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r6888 | Zacam | 2010-12-26 13:46:00 -0600 (Sun, 26 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

Revert 6884. Not a good thing to do apparently.
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r6890 | Swifty | 2010-12-26 23:43:52 -0600 (Sun, 26 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudtarget.cpp

Fixes the weapons list gauge bug where a blank space would render when no secondaries are loaded.
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r6891 | Swifty | 2010-12-26 23:52:33 -0600 (Sun, 26 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Limit the setup of cockpit displays to only the player ship.
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r6892 | Echelon9 | 2010-12-27 00:47:03 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/object.h

Fix a comment typo
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r6893 | Swifty | 2010-12-27 01:36:49 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this.
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r6894 | Echelon9 | 2010-12-27 01:48:31 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

This check can go back in, the real cause was fixed in r6893. Good work Assert()
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r6895 | Echelon9 | 2010-12-27 02:00:31 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/asteroid/asteroid.cpp
   M /trunk/fs2_open/code/debris/debris.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/object/collideshipship.cpp

Fix: Mantis 2351 - Animated subsystems not counted as rotating allowing max to be exceeded
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r6896 | Echelon9 | 2010-12-27 02:18:39 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp

Correct 2 comment typos
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r6897 | Echelon9 | 2010-12-27 02:26:04 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/model.h

Fix a small typo in Diaspora feature's comment
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r6898 | Swifty | 2010-12-27 03:28:17 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Clear the active display list when this ship is beleeted.
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r6900 | Zacam | 2010-12-27 09:27:48 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

Fixes reports of Retail data showing "0 ms" for ships Velocity in Ship Selection Screen. When multiplying an INT by a FLOAT, setting the fl2i() on the float is a good idea.
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r6902 | Sushi | 2010-12-27 10:17:54 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/io/mouse.cpp

Add -disable_di_mouse command-line option to force the game to use Windows mouse input instead of DirectInput. For some people, this results in more reliable mouse input.
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r6903 | Zacam | 2010-12-27 14:59:16 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/menuui/playermenu.cpp

Fixes the index so that Player Main Hall changes will actually save properly. Should have caught this back in 6860.
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r6905 | Zacam | 2010-12-27 22:49:05 -0600 (Mon, 27 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

Thanks to Goober5000, this is the correct way to be doing this.
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r6909 | Echelon9 | 2010-12-29 01:45:10 -0600 (Wed, 29 Dec 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Remove from Xcode project file two non-existant source code files
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