Author Topic: Upgrading the FS1 and FS2 campaigns?  (Read 15106 times)

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Offline peterv

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Re: Upgrading the FS1 and FS2 campaigns?
If this happens it will be a small cabal who ignore the **** out of everyone else. Which is how things get done around here.

...sadly.

 

Offline mjn.mixael

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Re: Upgrading the FS1 and FS2 campaigns?
Like has been said many times. If people don't like it, they don't have to play it.

I don't like AoA, but I do like WiH. I don't play AoA. I also don't cry and moan about it either.
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Offline pecenipicek

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Re: Upgrading the FS1 and FS2 campaigns?
If this happens it will be a small cabal who ignore the **** out of everyone else. Which is how things get done around here.
Which is unfortunately the only way a lot of stuff gets done right.
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Offline m!m

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Re: Upgrading the FS1 and FS2 campaigns?
I'd be willing to FRED for this if it gets off the ground.

 

Offline Qent

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Re: Upgrading the FS1 and FS2 campaigns?
This would be great. Please keep the original VA.

 

Offline TrashMan

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Re: Upgrading the FS1 and FS2 campaigns?
What such an upgrade should NOT do:
- change the story
- **** with canon

What it could do that would be good:
- balance fixes
- more challenging missions
- in-game cutscenes for added atmosphere
- consequences for all actions
- more scripted battle sequences
Nobody dies as a virgin - the life ****s us all!

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Offline Jeff Vader

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Re: Upgrading the FS1 and FS2 campaigns?
What such an upgrade should NOT do:
- change the story
- **** with canon
If (and I stress 'if') this upgrade were to be along the lines of ST:R, didn't ST:R already **** with canon? I mean the Hades innit actually did something. And the plot made sense.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
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11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline NGTM-1R

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Re: Upgrading the FS1 and FS2 campaigns?
If (and I stress 'if') this upgrade were to be along the lines of ST:R, didn't ST:R already **** with canon? I mean the Hades innit actually did something. And the plot made sense.

ST:R didn't **** with canon so much as normalize it so that FS1 and FS2 properly link. This was a net good.

Altering FS1 and FS2 is inevitably going to result in a net evil, as being the beginning and the end of the story, any changes made will result in serious repercussions for the rest of it.
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Offline Dragon

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Re: Upgrading the FS1 and FS2 campaigns?
I think it should be done in style of High Noon and Their Finest Hour remakes (they could even be included into the remake).

 

Offline Snail

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Re: Upgrading the FS1 and FS2 campaigns?
If I were to do this, I'd create a story that runs concurrent to the canon missions. There is a lot of material to play with that doesnt **** with canon at all.

 

Offline Mars

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Re: Upgrading the FS1 and FS2 campaigns?
I think that Freespace 1 and Freespace 2: Reborn would be awesome.

Many of the missions in Freespace 2 felt like they had a plot in the beginning, and gradually lost it. The end result were a series of missions that had major events to tie them together, but that was about it. The plot was apparent, but it didn't flow. On top of that, the Tech Room didn't connect with in game reality at all, mostly.


Freespace 1 was a little different. It did a good job of telling the story, but if you tried to dig deeper, you'd find nothing but rot. The GTA apparently possessed no bombers for the majority of the Terran Vasudan war. Fighters were outfitted with our current naval point defenses (Avenger =  Phalanax). Capital ships were large targets with ridiculous blobby weapons. Jump nodes would exist in one mission, and disappear the next. There was a sense of global strategy in the briefings, but if examined it quickly fell apart.

  • I did love the very militaristic feel of FS1, but it might have been overdone to the point of boring.
  • Certainly, I wish FS1s style of voice acting (very reserved)  be maintained.
  • Capital ships should not be as good as they are in Freespace 2: Reborn, but they need a serious overhaul. They shouldn't be able to kill each other in seconds as in FS2, but they shouldn't take more than 15 minutes either (A Leviathan duel is incredibly boring in FS1)
  • Tech description overhaul; yes I know it's ****ing with canon, and some of them are fine. The Avenger description reads like a place holder.


 

Offline Hades

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Re: Upgrading the FS1 and FS2 campaigns?
Freespace 1 was a little different. It did a good job of telling the story, but if you tried to dig deeper, you'd find nothing but rot. The GTA apparently possessed no bombers for the majority of the Terran Vasudan war. Fighters were outfitted with our current naval point defenses (Avenger =  Phalanax). Capital ships were large targets with ridiculous blobby weapons. Jump nodes would exist in one mission, and disappear the next. There was a sense of global strategy in the briefings, but if examined it quickly fell apart.
There's no canon proof that the GTA actually did lack bombers for the majority of the war as the player is never sent on any missions which bombers would be needed. I think the ref bible says they were also in a fleet-wide refit of fighters/bombers or something, getting rid of the old and putting in the new.

Capital ships having ****ty weapons was likely due to early-game balance without shields, where fast blobs are absolute murder on easy, and even worse on higher difficulties, and it would be rather weird to have all capital ships starting to use different weapons out of nowhere during the middle of the campaign.

The jump nodes thing may just b from them not naming all the systems every time a system map showed up, which could lead to confusion and the appearance of such happening.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Goober5000

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Re: Upgrading the FS1 and FS2 campaigns?
I thought the reason for ST:R was that the retail sucked even compared to the main campaigns.
This.  If the original Silent Threat had been as good as FS1, we probably wouldn't have done any more to it than we did to FS1.  We would have made something like Vasudan Imperium our flagship campaign.

I think it's a bad idea. It'll cause grief and arguments, because while ST was more or less universally considered Crap, both FS1 and FS2, despite a few problems, were generally considered quite good.
This too.

Frankly, I'm surprised this hasn't been done already.
Actually, it has. :)  This was the original purpose behind the FreeSpace Upgrade Project.  The plan was to create a campaign with strictly retail assets, but which could be played in both retail and SCP to compare the differences between both.  This was to be accompanied by a super-duper huge project that went all-out using as much improved and upgraded stuff as possible.

It never went anywhere because it turned into development hell via design-by-committee.  People did too much talking and not enough working, and when they did produce something they couldn't agree on it.  This is likely how FS1:Reborn or FS2:Reborn would turn out.  If Galemp and I, a two-person team, had so much development conflict, how much conflict do you think would be present in a large team?

If this happens it will be a small cabal who ignore the **** out of everyone else. Which is how things get done around here.
Perceptively stated.

  

Offline General Battuta

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Re: Upgrading the FS1 and FS2 campaigns?
Large teams don't necessarily mean any conflict (in my perhaps fortunate experience.) This would probably be done by a very small group of high-quality mission and gameplay designers who have worked together well in the past.

Unfortunately those groups tend to be pretty busy.

 

Offline Hades

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Re: Upgrading the FS1 and FS2 campaigns?
It'd need to have a good leader, someone who is decisive yet very open minded to suggestions, and one who isn't too attached to canon so it doesn't hold back good decisions.

also i'd like to mentio nthati f we change the avenger fluff then we should change a lot of FS2 fluff that's stupid, like argon only being in sol
« Last Edit: December 30, 2010, 05:15:11 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline TrashMan

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Re: Upgrading the FS1 and FS2 campaigns?
If I were to do this, I'd create a story that runs concurrent to the canon missions. There is a lot of material to play with that doesnt **** with canon at all.

Then that's not really a "upgrade" of FS2, as much as another campaign set during the FS2 one. Heck , I did that (the first Flames of War), other people did it... That's really not the way to do it.

Adding one or tow mission...ok, if they are nicely done and all that. But going in a different direction and telling another story. No. Just no.
Nobody dies as a virgin - the life ****s us all!

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Offline Snail

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Re: Upgrading the FS1 and FS2 campaigns?
Well given that we're changing the weapons and balance and stuff, I think changing canon is probably already going to happen, to some extent.

 

Offline carn1x

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Re: Upgrading the FS1 and FS2 campaigns?
Would such a remake be on a per-mission basis (or combine/split missions) ?

I would also assume the primary goal of these remakes are to make the missions "better" and should only involve FRED, and not need any Voice/Art/Cutscene work.

The way I see it, every now and again somebody pops up with an HTL model of something, why not just piecemeal release "HTL" missions? (I'm sure I'm using HTL out of context, wtf does it mean, but I'm sure you understand what I'm getting at)

If it was done in the above fashion then I'd be a happy horse, ST was crap which is surely a big reason why ST:R was (from what I've read) very well received.

My memory is hazy as hell, although I hope to have it totally refreshed over the next couple weeks, but what are some of the stand-out missions that need redoing from FS1/2?

 

Offline General Battuta

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Re: Upgrading the FS1 and FS2 campaigns?
The remake would involve implementing Fury (or equivalent) AI and increasing the scale and complexity of the missions without, hopefully, altering any cutscene, model or voice assets.

At least in mah brain.

 

Offline Jeff Vader

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Re: Upgrading the FS1 and FS2 campaigns?
I'm sure I'm using HTL out of context, wtf does it mean
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23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []