Author Topic: Freespace Open Trailer  (Read 40557 times)

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Offline Gunteen6

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I resolve my strange sound issue.

http://www.youtube.com/watch?v=nd1fJJZa_jc

You need to fix the final screen for the 1080p since all icon get cut.

The 1080 there looked nice... but I felt that the gamma was a bit too low in this version. While it made the Shivan ships look fricken scary it also reduced the terran fighters in several shots to their engine glows.
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Offline Getter Robo G

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Offline BlackDove

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Weird thing happened; stuttering stopped. I must have needed a reboot or something.

Anyway, Eolis has a good version of it with bloom, so I won't be bothering with that, as I think it kills the scene by quite a bit (since you just can't see most of what's going on). I would of course have done it if he hadn't, since it's not my place to decide, but there's no reason why we can't have two versions. Everyone can decide what looks best for themselves. Also, some of the action that my run caught was great, especially the Deimos beaming the Lucy at the end and leaving the trail.

I ran full 32x AA and 8x Supersampling here (you can really notice the improvement in some places, like the fins on the Moloch for example, or the shimmering being removed from pretty much all edges).

It still needs to be processed, but it'll be up there eventually (I uploaded the 5gig stream raw copy).

Final Current Version

 

Offline Qent

  • 29
One thing that's just started bugging me is "Fire at will, pilots!" when the only fighters visible are Shivan.

 

Offline Kolgena

  • 211
32xAA? Either Youtube completely trashed the quality by introducing heavy blocking artifacts, or the AA isn't being applied properly. The jagggggiiiieeeeess.

(Might also be the type of AA you're using. Is it edge detect? Frankly, I've never heard of 32x MSAA. Also, I'd be really sad if you gave up on post-processing. I think there was too much in the previous vids, but that doesn't mean we shouldn't use it. Light usage of bloom and filters can really do quite a bit, especially when it's in the region where you can't tell it's there unless it's being pointed out.)
« Last Edit: January 17, 2011, 07:55:23 pm by Kolgena »

 

Offline Jeryko

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Pardon, if I missed it : BlackDove, what custom flags are you using?
JBX-Phoenix

 

Offline Eolis

  • 23
I resolve my strange sound issue.

http://www.youtube.com/watch?v=nd1fJJZa_jc

You need to fix the final screen for the 1080p since all icon get cut.

The 1080 there looked nice... but I felt that the gamma was a bit too low in this version. While it made the Shivan ships look fricken scary it also reduced the terran fighters in several shots to their engine glows.


I feel the same about the gamma, i still search the best setting. I will also try to adapt the last screen for the 1080p.




Weird thing happened; stuttering stopped. I must have needed a reboot or something.

Anyway, Eolis has a good version of it with bloom, so I won't be bothering with that, as I think it kills the scene by quite a bit (since you just can't see most of what's going on). I would of course have done it if he hadn't, since it's not my place to decide, but there's no reason why we can't have two versions. Everyone can decide what looks best for themselves. Also, some of the action that my run caught was great, especially the Deimos beaming the Lucy at the end and leaving the trail.

I ran full 32x AA and 8x Supersampling here (you can really notice the improvement in some places, like the fins on the Moloch for example, or the shimmering being removed from pretty much all edges).

It still needs to be processed, but it'll be up there eventually (I uploaded the 5gig stream raw copy).

Final Current Version


I think the nebula realy need more bloom. But i'm agree that the rest don't realy need. But for AA 32x i don't saw any improvement, and in fact, the most aliased part of the scene (the Herc II thruster ) still aliased even with 32x.
« Last Edit: January 17, 2011, 10:38:44 pm by Eolis »

 

Offline Fury

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Post processing and anti-aliasing do not work together. If you enable post processing, whatever settings you try to use in launcher or video card drivers control panel aren't applied. To use anti-aliasing, you must disable post processing in the launcher. Note that anti-aliasing settings in the launcher actually do nothing even if you don't have post processing enabled, they're broken.

 

Offline Droid803

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I heard a stray anti-fighter beam near the end.
(´・ω・`)
=============================================================

 
Note that anti-aliasing settings in the launcher actually do nothing even if you don't have post processing enabled, they're broken.

I never knew that.  So, in order to activate anti-aliasing I have to do it in my NVIDIA control panel?

 

Offline BlackDove

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Just looked at the processed youtube video. Youtube does castrate the vid by quite a bit (in several different ways). I need to see if I can find a way around that.

You're right, the AA should be better (it is actually... but... I'll try to handle it).

I'll try working on it a bit more later today.

 

Offline Fury

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I never knew that.  So, in order to activate anti-aliasing I have to do it in my NVIDIA control panel?
Yes and those work only if you do not use post processing in FSO.

 

Offline Zacam

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Depends on the type of AA and how it's done.
I set mine to 16Q and as "Enhance the Applications Settings" and it works out just nicely.
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Offline BlackDove

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Unfortunately, even though there are absolutely no jaggies on the source file, once it goes to youtube and gets processed there, jaggies appear.

This was the best I could do.

Attached are a few images to show what it looks like in the source video.



[attachment deleted by ninja]

 

Offline pecenipicek

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how the **** did you get the normal mapped ships to stop being full of jaggies?
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Offline BlackDove

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Nvidia Control Panel > 3D Preferences > Choose the .exe you use to boot the game up> set the Anti Aliasing to "Override any application setting", plug Gamma to "on", the one below it to 8x supersampling, and the AA value underneath to 32x (I believe 16Q provides a slightly different effect, but I don't give a ****, since there's 0 aliasing at 32x).

This will eliminate all jaggying completely (perceived anyway - I'm sure if you zoomed in on the images above to 200-400%, you could make them out easily, I can even almost make them out without zooming in, but it's nearly imperceptible)

The video could probably use another pass, on increased brightness. For some reason, when FRAPS captures video, the lighting seems to take a negative notch (in all games).

I wish youtube could process it better (or I could know how/where to filter it so that the processing doesn't affect it as much as it does), but this'll be just about as good as I can get it to be.

edit: excluding recording it over and over and over again until everything in the shots plays out "perfectly".
« Last Edit: January 18, 2011, 11:57:09 am by BlackDove »

 

Offline Androgeos Exeunt

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I'm looking at your current version now, BlackDove.

Did the Demon just ramkilled something? I see a small explosion... :drevil:
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wait what

 

Offline BlackDove

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Yeah, I think it did. Probably the Herc2 debris or something.

 

Offline Felix 039

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Felix thinks most stuff are crap, but this video is clearly not one of them. APPROVED!
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No there isn't...

 
So I was thinking of ways to spend my time while looking around youtube and talking to people on vent, when I noticed this trailer. I watched it, realized I hadn't been here in years, and by god, a lot's changed.

I missed this community. Damn good to see it still going, and STILL producing quality stuff like this video.  :nod:

Time to get to downloading.
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