Yes. Because I sort of expect any release to be reasonably tested and warning- and error-free. Because, as you may recall, I am a developer and one of the troubleshooters here. Less errors in released campaigns means less work trying to figure out why users have problems.
No one called for you to point out how many mistakes there were in the tables. No one. No one asked you to bother with the campaign. It is only YOUR mania. Your conviction. The thread went downhill right on launch because YOU DECIDED your debug build mania is superior to anyone else's desire to PLAY, not find errors in, the campaign.
wat.
Excuse me.
WHAT?
Let me check my eyesight here.
Did you just say that mods should not be tested for technical issues and bugs? Did you just honestly express the belief that mods should only be judged on the quality of their gameplay and storytelling, with potentially gamebreaking technical issues not factoring into it?
You don't? I would have thought that, in your self-appointed job of raging on behalf of those wronged by me, you surely would have noticed this.
I have better things to do than follow your HLP "career." I've never had any doubt that you crossed the line more often than I saw.
You do seem to be more than willing to hold grudges that even the people directly involved in seem to have abandoned, just for the sake of holding grudges.
Is this some kind of vendetta because he did something to you?
I am a concerned contributor to the community. If any of my further releases - and I have some plans - is threatened by an individual, I will raise my voice.
Good luck with them. Seriously.
But consider this: If you really think that any criticism levelled against a release is destroying/ruining said release, how in hell do you ever expect to get any honest reviews? Release threads are, I believe, not only a place to post praise, but also a place to criticize. How else are creators able to improve their work, if all they get is constant praise? Why should I soften the blow of my criticisms, if said softening only serves to make the message unclear?
As was said somewhere upthread, we're all adults (or close to it, anyway). If you are so thin-skinned that a bit of direct, blunt criticism is completely shattering your ego, you maybe should reconsider your involvement in internet fora.
That's mission design-related, I'm talking about stability. It either runs with standard installation procedures, or it doesn't. Unless you mean that before The E's post, there were technical- (not mission-design quality) related discussion on IRC. I don't know what's going on on IRC. I only saw the release thread.
The release thread explicitly stated that the campaign was supposed to work on 3.6.10+. So, being the responsible developer that I am, I ran it through the .12 RC that was public at the time. Because I figured that, hey, it's tested, it's been in development for a long time, I won't see anything critical. But then, I did. I even went back to .10 debug, and ran into many of the same issues, which to me was a clear indicator that testing was not as comprehensive as it could (and should) have been.