As noted in the celebration of freespace thread, I am indeed moving on with my own mod in its own, self-contained universe. I originally wanted to do a mod that was simply non-WoD continuity (much like Stormfront is non-FS continuity but still in the FS verse), but I gave up on that idea. The main reason why I did is because, well, I kinda feel that they are out of place amongst the other WoD races. As it is right now, it's rather crowded as it is in WoD without them, so I feel that there might be a need anyway for me to just go my own route regardless. Besides, who knows. Maybe I might surprise myself (and the world) with something really good.
So, I figured "Why not just do this (save for some of the more spoileriffic parts of the plot that I have in my head) in a public development log sort of matter?". In any case, I can at least then get public input and see where people might rather I want to go. So, let's get this started!
Since today is the first day of active development of this, a lot of the time was spent getting stuff set up. And, considering this was originally a WoD mod, I spent most of the time today eliminating all dependencies to my WoD2 copy in medieval stasis
while being distracted by a million things along the way. Right now, I've eliminated all dependencies to anything WoD related, so all it needs now is mediavps, but it's still quite a mess. I had to, as a quick and dirty way, just dumped all the WoD2 sounds into the folder so that the engine wouldn't scream at me.
What did I do today?
- Removed any mod dependency to WoD(II).
- Started listing off ships that I want each faction to have. Not quite done, but it's a start.
- Found a very nice song that I'm using for the mainhall track right now. Slight dissonance, since getting rid of the WoD dependency leaves me with the Aquitaine. Oh well, I will change that eventually.
What will I be doing tomorrow?
- Starting from a clean slate with the sounds table.
- Starting over with the weapons. It's a mess, and it's just easier to just get rid of everything instead of fixing them.
- Determine how I want to organize my writing in the Tech Room.
- Look over what notes I had about the Ketrans and Soronans pre-WoD development and see what's salvageable from that. In fact, the plot for this mod is based off the one I had came up with years ago; I just got rid of the stuff that was ridiculous (Though, there's probably going to still be headscratchers in it). Yes, believe it or not, the Ketrans and Soronans existed before WoD was even a thought in Spoon's head...maybe. I dunno, is four years long enough ago, Spoon? =P
- Come up with a new backstory for the Ketrans and Soronans. The one that was in WoD obviously doesn't work anymore.
- Develop the two antagonist races, the Askaeldians and the tentatively named Terran Empire. More the latter than the former.
- Add my own species table. There will be no NTF in my mod after all!
- Figure out what I want to get out of this in terms of gameplay.
So, at the end of the day, I have this:

lol old tech description needs replacement. Other than that, not much...yet. This is day one, and if I miraculously keep developing and working on this mod every day, imagine where it'll be in two or three months or maybe if someone decides to help me. So, expect something tomorrow. Hopefully I don't forget.
