EDIT: This request is nonsense. More information about how collision detection really works in
http://www.hard-light.net/forums/index.php?topic=80264.0.
I'd imagine quite a few people have had the same problem: a small multipart turret which is so small that it's difficult to hit but which really should receive damage even if the shot doesn't hit the turret model itself.
A currently possible workaround is to detach the surrounding area of the ship's hull into a separate subobject and link the turret to that and make them have equal hitpoints; shots impacting the turret will carry damage over to their parent subobject and the turret will be destroyed if the parent subobject dies. However, that's pretty messy as you'll have to cut the ship hull up into little pieces and also because you'll end up with one extra dummy subobject subsystem per turret.
So, what I'd find very useful would be a way to link one of those non-physical orb-style subsystems to a subobject subsystem. The details of how it'd work could vary, so here's a couple of suggestions (in order of preference):
1. If there's both a subobject subsystem and an orb subsystem with the same name, they'll be treated as one subsystem. So to give Turret01 a bit bigger hit area I could simply place an orb subsystem named Turret01 into the model.
2. A new subobject property which simply specifies a radius: any hit landing within that radius (measured from the center of the subobject) count as a hit on that subsystem.
3. A new subobject property which determines which orb subsystem to link the subobject to. So to give Turret01 a bit bigger hit area I'd place an orb subsystem named Turret01MyBiggerHitArea and then give Turret01 a hit_orb=Turret01MyBiggerHitArea property.
Comments? Some easier workaround I've missed?
Attached is an image demonstrating what I'd want to do. The turret doesn't include the little pedestal it's mounted on, which in turn makes it a really small target: in addition to any hits landing on the turret model itself, I'd like to make any hits landing inside that orb to damage the turret as well.
[attachment deleted by ninja]