Author Topic: Can someone confirm these?  (Read 2056 times)

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Offline MachManX

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Can someone confirm these?
So I was playing Silent Threat: Reborn a couple days ago and I ran into two confusing elements.  First issue was in the beginning in some asteroid mission.  There was an untargetable red blip on the radar that I couldn't reach no matter how much I used the afterburner.  After the mission objectives were completed, the blip would go away.  Pressing F4 would reveal that there was a "Music Hack" that arrived and departed.  Is that a glitch?   Second issue was in final mission where the player destroys the Hades.  In the faaaar distance, there was an untargetable red blip on the radar.  I went there (after destroying the Hades and everyone left) and found the GTD Legion with a gaping hole in the hull.  Is that ship supposed to be there?

Now I'm playing Transcend 2.0 .  On the 3rd mission where they show you the planet "End", there is no planet.  Is this an issue with the mission or is it supposed to be nothing?
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Offline Black Wolf

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Re: Can someone confirm these?
The first one would be exactly what it sounds like - an enemy (who ought to be stealth) warping in to trigger the danger music. That was how you had to do it pre-SCP, and ST:R is, IIRC, meant to be retail compatible.
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Offline General Battuta

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Re: Can someone confirm these?
In the faaaar distance, there was an untargetable red blip on the radar.  I went there (after destroying the Hades and everyone left) and found the GTD Legion with a gaping hole in the hull.  Is that ship supposed to be there?

Yes - it's a reference to the events of the FS2 intro. Clever easter egg.

 

Offline MachManX

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Re: Can someone confirm these?
Cool.  Thanks for that :D  Yeah, I even flew through the gaping hole of the Legion (so disrespectful to the corpse  :snipe:)

Now all I need is an answer to the mission in Transcend 2.0 (in first post)

Update: I figured out the problem.  In the mods.ini file within the Transcend folder, "secondarylist" was spelled "secondrylist" without the 'a'.  And everyone knows how damn strict those computers are...not a shred of forgiveness  ;)  Also, since I am using the 3.6.12 mediavps, they changed the folder name to "mediavps_3612" compared to the original "mediavps".  Instead of going around and correcting every single mod, I just created a duplicate folder with the "mediavps" name on it.  Solved  :yes:

Man, I knew that the SCP made some amazing quality improvements to the game, but MAN WHAT A DIFFERENCE!  You don't really pay attention until you go back to the old graphics and then replay the same mission with the new one.  I mean DAAAAAAAMN!  THANK YOU SCP!  :yes: :yes: :yes:
« Last Edit: January 26, 2011, 01:31:43 am by MachManX »
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Offline Jeff Vader

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Re: Can someone confirm these?
Update: I figured out the problem.  In the mods.ini file within the Transcend folder, "secondarylist" was spelled "secondrylist" without the 'a'.  And everyone knows how damn strict those computers are...not a shred of forgiveness
Akshully, originally that line in mod.inis had to say "secondrylist" because... well, because someone made the Launcher that way. It was fixed at one point (was it 5.4 maybe) so that the Launcher could read both "secondrylist" and "secondarylist" entries. So both work. But "secondarylist" is newer, more correctly spelled and therefore better.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline MachManX

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Re: Can someone confirm these?
I see.  So we've made the launcher "Politically Correct".  :P

Yeah, otherwise everything is working as it should (phew).

Well, I did have this issue back when I was playing the Freespace Port where the hud would suddenly disappear while the game continued playing.  This would only last for a second or two.  Sometimes the hud would rapidly blink as if attempting to disappear, while sometimes it would actually disappear.  But it happened rarely and it seems like a minor issue.  Haven't experienced it in Transcend yet.  Anyone had this?
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Offline Spoon

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Re: Can someone confirm these?
That's not quite what politically correct means...
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Goober5000

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Re: Can someone confirm these?
The first one would be exactly what it sounds like - an enemy (who ought to be stealth) warping in to trigger the danger music. That was how you had to do it pre-SCP, and ST:R is, IIRC, meant to be retail compatible.
Yup. :nod:  Sadly, we had to make it a fuzzy blip because stealth ships don't trigger the danger music. :p

 

Offline MachManX

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Re: Can someone confirm these?
The "DANGER" music.  Sounds exciting! :D
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