On it.
EDIT: WHO in the WHAT did the HELL to these models? Srsly. These things may load up in PCS2, but they are not usable in game.
I fixed the tables so that A and B could both be loaded. (I also removed "$PBank Capacity:" as it is completely unnecessary, and corrected the "Subach HL-7R" to "Subach HL-7") I then added MOIs and corrected Mass and tried to purge the BSP cache and recalculate smoothing (smoothing that is utterly non-existent or completely ass backwards). I then added mip-maps to the textures and seriously corrected the sad excuse of a -shine map there was, though the normal map will probably need to be redone from scratch. And why the hell the main texture couldn't be applied to the lower LODs is beyond me because PersAdvaC.dds should not be needed AT ALL.
The pof's load, but *****es about the 'glass', 'tercoc' and 'pilot' and all of the glowpoints being unload-able and then I get the model with an utterly gaping hole where the cockpit is supposed to be. Which isn't surprising because it's not the LAST item on the hierarchy list in PCS2 to properly render transparency on, but how the hell this screws up the glow points is a new one on me.
In short, this model, while a nice looking one in PCS2 (if you ignore the "cockpit" area) is in serious need of a complete and total re-conversion. Preferably from the original source files used to make whatever the POF came from. I have no idea what Era these models would have EVER worked in, but it still would have been unacceptable in THAT era for the condition this is in.