Ah, there it goes. Guess it was conflicting with another script somewhere...
Ok, here's my review, if it makes any difference
Works beautifully, no errors so far other than a conflict with one of the FringeSpace scripts (I might look into that later)
default draw cursor is very clean and not obstructive.
configuration options are very good in the sense that you can set it exactly how you want it, bad in the sense that it's not noob friendly as of yet.
A possible upgrade or alternative mode: when the player wants to go back to standard mouse mode, the draw cursor will "freeze" on a particular angle and the ship will continue to turn until it lines up with it.
Until the ship reaches this angle, the player can still move the cursor around a tiny bit, but once the ship x-hair gets within a particular radius of the reticule it will lock in and return to standard mouse mode.