Author Topic: Freelancer-FS2 TC-Mod in the works  (Read 1320 times)

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Offline Bas

  • 25
Freelancer-FS2 TC-Mod in the works
Hi!

Since I am really active in the FL community, I just read this announcement at the main community website.

Quote
J.Walker wrote:
Ok so i am interested in making a Mod. This one will be a Total Conversion, converting Freelancer into the Freespace 2 universe (Will actually take place 11 years after FS2).

The Mod is being called: Freespace 2 - Dark Reunion (name may change)

I have ships, stations, jump gate (jump node and Subspace portal), and such.

I can handle doing the coding for the Ships, equipment, weapons, stations, factions, commodities, ect ...

i also already have someone lined up that is offering up a system to use as the mods server. As well as someone whom is willing to help with the model hard pointing, conversions, cockpits, ect ...

right now i am working on models. there is a ton of them that still need textures and such. As well i am working out a starting point for ship and weapons stats.

What i need are people to help out with the following:

Systems (All FS 2 Systems as well as adding in up to around 20 more. System designs are pretty easy, for the most part based on Real systems with some embellishments in certain area's).
Encounters
Missions
Info Cards (not a hard job, just time consuming)

I already have a forum setup for the mod. If your interested in helping out or want more information post here, or go to:

Freelancer : Freespace 2 Dark Reunion Forum

Cheers, and thanks for reading.

http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3835&forum=42

I am in no way connected to that project, but I thought some of you might find this interesting, so I just thought it might be worth to pass this information further to you.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Freelancer-FS2 TC-Mod in the works
Well, a Freelancer TC to FS is indeed a good idea, it has been thought about several times on IRC. However I must admit that his backstory isn't to my liking at all, which is a shame. He would have been better making it for a early Post-Capella setting, and without all that "Tancent" and "NTF rising again"...
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Freelancer-FS2 TC-Mod in the works
Now, if I could only find Freelancer on the ol' shelf... (it's there somewhere, and I'll reinstall it someday :) ).
I also think that a FS TC to Freelancer would be a great idea, nessesary functionality is mostly present (IIRC, I played this game a looong time ago).