*I am no longer updating this thread. For a list of recent changes please see. http://www.hard-light.net/forums/index.php?topic=74974.0
Balance is a big issue in any multiplayer game, and I would like to be transparent about any changes that we are making to the BP WIH Multiplayer modpack. Another reason for doing this is to get feedback from the community on what kind of game you would like to play. Should we try to stay true to Blue planet release mechanics as much as possible or try to create something fun but possibly different?
Below are a list of proposed and implemented balance fixes for BP:WIH multi. Any feedback on these balance fixes is welcome and testing will be needed to ensure a game that encourages fun and strategic play. Note: before testing always be sure to have the latest SVN.
Ideas are categorised as follows...ProposedImplementedRepealed Fix
Ships: Limit the capabilities of reverse acceleration so ships do not move/accelerate backwards so quickly. Remove the UEF Ainsarii, a very fast nimble and small UEF stealth fighter. Augment the turning ability of the Lao Tze so it does not so easily outmaneuver other ships. Lower the maximum speeds and maximum afterburner speeds of the Kentauroi and Lao Tze Remove the Durga and Vajradhara from normal dogfights. Only usable in specially matched dogfights. (as well as their ship specific weapons)
Weapons: *(Please discuss this) Augment the capacity of missiles so that only 16 or so missiles be equipped to limit the spam ability of missiles in multiplayer. Remove the 'Sidhe' shotgun primary weapon Augment the Dirk's range and tracking to allow for an easier to use dogfighting missile Increase the firepower of the Lau Tze specialized weapon the 'Cavalier'. Lower the damage and/or rate of fire of the Dart heat seeking corkscrew missile Remove the 'Slammer' secondary cluster warhead Remove the 'Shrike' long ranged EMP warhead Remove or provide D variant of the Grimmler long ranged aspect missile
TvT: Severely limit the availability of the UX accelerator Limit the availability of the Gattler in the TvT mission 'Sanctus Duel'
I will add to this list as more ideas are proposed. I would like to have a big list so the most workable solutions can bubble up to the top and improve game balance overall.