Even assuming there's anything worth being worried about in that post (I don't see anything that doesn't feel like a contrived objection), these are the kinds of things Star Wars fans have fights over; they're not really important to the actual plot or storytelling.
Which brings me back to the delicious irony:
i hate fanboys
Battuta, I think Hades is right. Freespace 2 had an epic plot, impressive game play, and will always hold a special place in my heart as one of the greatest games of all time but there were some major plot holes that jarred me while playing, and Hades has done an excellent job pointing them out.
Not to say that Freespace 1 didn't have many of the same problems. Most glaringly, "Why didn't the Lucifer just cruise through every jump node it could find, and decimate the PVN and GTA" I mean come on, the thought must have hit us all when we finished the game. What was the point of the Eva? Hell, the Taranis? Or the fighters that attacked the Plato. The Lucifer was invincible as far as we knew at the time and could have eaten humanity for breakfast and washed us down with Vasudan pie.
Playing Judas mission, what kind of military organization sees one of its own fighters jump in unannounced and doesn't challenge it with an ID check immediately?
etc. etc.
They share similar plot flaws;. Things happening for inexplicable reasons some of which don't make sense i.e. The scope and armament of the NTF, the stupid decisions around how to attack a sathanas etc.
There is no upper hand by either game based on plot continuity, which is where I think I differ from Hades, allthough i may have misunderstood, up to him to let me know.
So let's judge on the actual events of the story and general atmosphere of the game. Frankly, that comes down to opinion so I think trying to prove which game is better is a waste of time, they are both masterpieces.
But if we're going to get into opinions I personally feel that Freespace The Great War was superior to Freespace 2. It drops the pilot into a situation that is unknown, frightening, and we encounter enemies that are vastly superior to our own capabilities. Every ship we lose is a blow, and every mission we win doesn't stop the Juggernaut's march toward our destruction. The enemy has an indestructible ship so aptly dubbed "Lucifer" and colonies are being crushed one by one. In our hour of victory in our capture of the Taranis, the Shivans arrive and casually wipe out one of our most impressive military installations. Our allies lose their homeworld and it is only through the sacrifice of our own homeworld that we can defeat the shivans.
The Lucifer frightened me when I played it. Not in a kind of "oh my god thats scary looking someone hold me" sort of way, but in a resigned "we lose" sort of way. FS1 was dripping with atmosphere.
When I played FS2, i loved it, it was great, and it had atmosphere but not as strong. Terran command casually threw around ships like paperweights and the Shivan's were just. Enemies. They weren't that impressive compared to us, and the Sathanas wasn't something indescribably powerful that struck the fear of god into me, it was just damn big. We proved that when we blew it up. I never had the same fear of the Sathanas as I did the Lucifer. Not by a long a shot. It built very nicely at the end, and I was starting to get into it. The sathanas fleet hitting Capella, rolling over terran resistance like a tidal wave. That was impressive. That was stellar. They blew up a damn sun, that is bad ass. That was atmosphere. And then it just.. ends. Everything up to the destruction of the Psamtik just didn't do it for me. Not like it did in FS1
As for calling someone a hater because they disagree with you, that seems kind of low.
I took some time typing this out, so, sorry if ive missed some responses.