Originally posted by penguin
Nice work getting it up so fast, Vedran. But when I pulled down the project
from your CVS repository I still can't get it to compile using gcc 2.95.3 on
Linux -- it's still the anonymous struct thing in pstypes.h. You did say
you were using gcc 2.95.3 as well? Odd that the same release of gcc would
behave differently across platforms., unless you're using gcc 3.0.
Yeah, it behaves differently since it is not _exactly_ the same release. MingW gcc has some patches to make some win32 things work. gcc 3 should have been the release that has all MingW patches included, but for one reason or another, it doesn't.
I personaly have no problem with using gcc 3 for Linux port, but I don't object to changes to make it compile under 2.95 either.
Please feel free to send patches to make it compile on 2.95.3

That would of course mean that you are willing to start of with my code base. I'm sorry, I just wasn't patient enough to wait for you...
Cool idea using OpenGL for the 2D -- much easier than dealing with all of
the X toolkits, and more portable as well.
Any ideas about performance? (not like it matters much on 2D -- the only timing-related things would be ani's and maybe loadout). I had heard that OpenGL 2D was not optimized much, but I imagine this is dependent on the drivers and hardware.
It would still be 2D code, capable to be ported to any 2D drawing backend.
I was planning on using 3D OpenGL code for 2D stuff (like Evas does). There is even a cool glSDL code for SDL 2D with OpenGL, but I didn't look at that yet. I don't think that there'll be performance problems with 3D using 2D implementation, but there may be misc bugs. If the bugs or performance problems come up on my DRI Radeon drivers, I can try fixing them myself

Originally posted by Mysterial
About graphics, I would strongly suggest we use SDL. It's a lot better than going core OpenGL.
I like SDL too, and maybe I'll use it for input and OpenGL setup, but I'm not sure will if it will do it for the sound. I'll probably check out OpenAL when I get there.
Originally posted by Inquisitor
Up to him to apply 
Could be he just wants to code 
If I did apply, this would be my first position as project coordinator of a community project. Though I would love to do that, I would prefer spending my free time coding.
I'm supporting the candidature of Mike Harris (penguin) for this role. I also support Inquisitor. I would just like to get off this forum and start doing some group programming ASAP

Warpcore CVS seems to be the ideal place for the code, and warpcore mailing list at
http://www.descent-freespace.com/lists/fdl/ seems to be the ideal place for discussion.
Right now I'm still working on spotting and isolating win32 specific code. Removing dependany on MS ADPCM is the first next step...
The only thing I did since yesterday is the removal of AudioStreamServices class which doesn't seem to do anything useful.