That would be us..and yes, we do have "it". Our C++ teammember says ignore Glide, replace existing graphics library with the OpenGL engine, and keep the planes, terrains, etc. artwork at this time.
We need an OpenGL expert. No more wrappers.
Oh cool ... sorry I didn't realize you were member of that team or that you guys were allowed to change source code, though I guess that makes sense since you've introduced new flight models with Redux. Although I thought you guys said the code wasn't available? Has that changed?
Unfortunately I have zero graphics knowledge, but I wish you the best of luck. An OpenGL version of Red Baron 3D would be awesome - especially one that worked natively on Macs and Linux.