Author Topic: Glide to OpenGL or Freespace?  (Read 5944 times)

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Re: Glide to OpenGL or Freespace?
That would be us..and yes, we do have "it".  Our C++ teammember says ignore Glide, replace existing graphics library with the OpenGL engine, and keep the planes, terrains, etc. artwork at this time. 

We need an OpenGL expert.  No more wrappers.

Oh cool ... sorry I didn't realize you were member of that team or that you guys were allowed to change source code, though I guess that makes sense since you've introduced new flight models with Redux. Although I thought you guys said the code wasn't available? Has that changed?

Unfortunately I have zero graphics knowledge, but I wish you the best of luck. An OpenGL version of Red Baron 3D would be awesome - especially one that worked natively on Macs and Linux.
« Last Edit: February 28, 2011, 06:05:56 pm by crazy_dave »

 
Re: Glide to OpenGL or Freespace?
NP. 

Fixing the flawed code will make our FM editing vastly easier.  All new codes were done in the editor.  We hope to bring back the excitement in MMP and to improve SP gameplay.  It is still probably the best Campaign mode in its game era.

 
Re: Glide to OpenGL or Freespace?
NP. 

Fixing the flawed code will make our FM editing vastly easier.  All new codes were done in the editor.  We hope to bring back the excitement in MMP and to improve SP gameplay.  It is still probably the best Campaign mode in its game era.

Sounds great. I could wax eloquently over how much I agree that Red Baron series is great (I still like playing Red Baron 1!) and how excited I would be for a modernized, cross-platform version, but this is the wrong forum for that. :) Again, best of luck!
« Last Edit: March 01, 2011, 02:21:45 am by crazy_dave »

  
Re: Glide to OpenGL or Freespace?
You've got mail.  Enjoy

 
Re: Glide to OpenGL or Freespace?
You've got mail.  Enjoy

cool ... thanks!