Author Topic: Dust flowing against alpha1  (Read 6338 times)

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Offline Luis Dias

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Dust flowing against alpha1
Would it be possible to code an effect as if you were flying past a huge field of dust, where if you move fast, you'll get a lot of pixels coming out at you, always correct perspectically speaking? Imagine old screensaver "starfield" on windows, but maleable and denser.

I had an excellent idea for this type of thing...

 

Offline General Battuta

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Re: Dust flowing against alpha1
Turn on motion debris and you'll get that. It's piss ugly though. Been in since retail.

 

Offline jr2

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Re: Dust flowing against alpha1
Feature request: update motion debris to HD motion debris?  :lol:  Seriously, though, for those that like it maybe it could use an upgrade.  IIRC it looks low-res when you happen to focus on a piece close-up.

 

Offline Nuke

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Re: Dust flowing against alpha1
wouldnt mind if they were replaced with tiny space dust sprites. would look pretty cool (cooler still with motion blur but i doubt that is possible).
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Re: Dust flowing against alpha1
I agree with nuke , that 'll increase speed sense too.
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline headdie

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Re: Dust flowing against alpha1
wouldnt mind if they were replaced with tiny space dust sprites. would look pretty cool (cooler still with motion blur but i doubt that is possible).
:yes: +1
it would be really cool with FRED control of said effect (background editor perhaps), especially if you  could vary it using sexps
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Re: Dust flowing against alpha1
Remind me the nexus2 trailer when you see fighter flying through huge debris ... :D
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Spoon

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Re: Dust flowing against alpha1
After reading this thread I decided to mess around with motion debris for a bit (I've never turned it off once I found out about it, I like the sense of speed it gives), replaced the 4 debris.ani's with greyscale pixels. Looks aright to me.
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Re: Dust flowing against alpha1
Would you mind sharing ?  ;7
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Spoon

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Re: Dust flowing against alpha1
http://www.mediafire.com/?owi4dr5ywnbmv34
throw em in data/effects

Do not expect 'HD motiondebris' though  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Sushi

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Re: Dust flowing against alpha1
Heh, my very first FS mod was to get rid of the motion debris. The circle is complete...

 

Offline Luis Dias

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Re: Dust flowing against alpha1
Heh, my very first FS mod was to get rid of the motion debris. The circle is complete...

It's not as if I like the effect. But if you want to have a different mission, say, in a dusty setting (saying no more than this!), and you don't want to use a full blown nebula, then we might just have to use a different effect.

 
Re: Dust flowing against alpha1
What we would be cool is having the possibility to control this on fred :)

Trying your dust now :)
and it looks much better than the orginal one yup!
« Last Edit: March 03, 2011, 12:08:41 pm by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Nuke

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Re: Dust flowing against alpha1
at this point this thread could probibly either be moved to modding or fs upgrade project.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Luis Dias

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Re: Dust flowing against alpha1
at this point this thread could probibly either be moved to modding or fs upgrade project.

Before you do so, can I ask whether anyone can code the dust to be an option in fredding that can be changed anytime? And its intensity, etc?

I imagine something on the order of... no dust at all... then suddenly we see some dust, someone says "wtf is this?", someone else explains with astrobabble, and then it slowly increases its effect until it's a maddening sand storm all over you.

And then it fades away again.

There is good fred material to make good stories here. But I doubt we have all the tools to do so.

 

Offline General Battuta

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Re: Dust flowing against alpha1
At one point in 3.6.12 development someone coded it so motion debris would turn on inside asteroid fields, but this was vetoed as a stupid idea.

 

Offline Sushi

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Re: Dust flowing against alpha1
At one point in 3.6.12 development someone coded it so motion debris would turn on inside asteroid fields, but this was vetoed as a stupid idea.

IIRC idea was fine, implementation was problematic.

 

Offline General Battuta

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Re: Dust flowing against alpha1
Well I think the issue was that it would always be on in asteroid fields, even if the player had motion debris turned off in the launcher, which would a) piss off people who really don't like motion debris), and b) render it impossible to do any cutscenes in asteroid fields.

 

Offline Luis Dias

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Re: Dust flowing against alpha1
Well I think the issue was that it would always be on in asteroid fields, even if the player had motion debris turned off in the launcher, which would a) piss off people who really don't like motion debris), and b) render it impossible to do any cutscenes in asteroid fields.

I agree, that is agressive and annoying. Perhaps we could SEXP it? Including a variable for intensity? idk if this is possible / hard to do / etc., but it would be an interesting addition.

 

Offline Nuke

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Re: Dust flowing against alpha1
maybe make it so you can set the debris sprites based on your proximity to an asteroid field. change small dust sprites in the world for larger rock sprites in the asteroid field, and nebulas could have their own set of sprites. may also want some kind of density control. kind of interpolate between 2 sprite sets and density values on transition from inside and outside of asteroid fields.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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