At a first stage it would be a good thing that cap ship respect what was written in their own table, i mean i can set any value i want in their table :
$Rotation Time: 300.0, 260, 50.0
It'll still move like a fighter .
I remember having done some test in starshatter, send a kamikaze objective to capship onto another capship : that was quite funny to see : the capship accelerate and go straight to its target, 500 m before the impact , the AI seems to change it's mind and prefer to survive: the capship manoeuvre into a uturn and use it's engine at full power, but the inertia made it useless...