Author Topic: Orions in ST: Reborn  (Read 3824 times)

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Offline Logrus

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Orions in ST: Reborn
For me the Orion-class destroyers in Silent Threat Reborn are shown in a form of old low-poly models. This is seen in both field and techroom. However in techroom the "generic" Orion is an up-to-date model, while all the "named" ones are low-poly.
So, is this normal, or is it some kind of bug?

 

Offline Black Wolf

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Re: Orions in ST: Reborn
It's because ST:R is retail compatible. In order to get nameplates onto their ships, they've made custom pof files, rather than using texture replacement (which is an FSO feature), and since they need to make those custom pofs work in retail, they've used the retail (i.e. low poly) Orion. The tech room model doesn't have a nameplate, however, so the game displays the one from the mediaVPs.
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Offline mjn.mixael

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Re: Orions in ST: Reborn
Close. More accurately, we want to use table based texture replace but it isn't working yet.
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Offline Logrus

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Re: Orions in ST: Reborn
Isn't there by any chance a patch available?

 

Offline Jeff Vader

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Re: Orions in ST: Reborn
Isn't there by any chance a patch available?
If there was a patch, it would surely be available.
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Offline Logrus

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Re: Orions in ST: Reborn
Oh well...
Thanks for clarifications!

 

Offline Trivial Psychic

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Re: Orions in ST: Reborn
I suppose that one way to get around this would be to extract the missions and use the regular Orion model for each instance and use in-mission texture replacement... or are there changes that I'm not aware of between the variants?
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Offline mjn.mixael

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Re: Orions in ST: Reborn
I suppose that one way to get around this would be to extract the missions and use the regular Orion model for each instance and use in-mission texture replacement... or are there changes that I'm not aware of between the variants?

TBH, I'm not sure why we don't do that... It gets complicated because retail compatibility requires separate models though...
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Offline Trivial Psychic

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Re: Orions in ST: Reborn
If I'm understanding this correctly, it should just require the missions with the altered models be placed in the missions folder.  If you're using retail, you just don't install the altered missions.
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Offline TrashMan

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Re: Orions in ST: Reborn
OR one could replace the named Orion .pof entires wiht the generic one.

Hell of a lot easier to edit 3-4 entires (one line change) in one table than a dozen missions,
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Offline Goober5000

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We want to distribute a single mod that's both FSO-enhanced and retail-compatible.  That wouldn't be achieved with a mission swap.  And retail compatibility demands duplicate Orions.

The easiest way to get this fixed is for someone to step up to the plate and finish coding the ships.tbl texture replacement.  It's been "nearly done" for ages now.  I'd do it, but I keep getting more tasks piled on my to-do list as fast as I finish them.

 

Offline mjn.mixael

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perhaps I should offer a reward for whoever finishes that code...
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Offline Goober5000

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That's a good idea. :D

 

Offline mjn.mixael

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Won't be monetary... the only other thing I can offer is either use of my skills or early access to my projects...
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Offline CMDBob

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Re: Orions in ST: Reborn
Might seem like a bit of a bump, but I did make some HTL nameplated versions, for my own gratification and until the table based replacements work.

I'll attach them to this post. Unpack the archive into your FSPort-MediaVPs data folder.

[attachment deleted by ninja]

 

Offline mjn.mixael

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Re: Orions in ST: Reborn
There are already nameplates in the FSPort-MediaVPs we just released.
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