More exposure tends to mean more noobs, more trolls and more trouble much more than more content.
Oh, sure. I remember all the problems we had when FS2 started hitting digital distribution sites in the first place. I remember the horrors that followed the release of the source code. That was
terrible. We
should endeavor to keep the game a secret, so that we can return to the days of community sites quietly dying and new mission releases dwindling to nothing. That'd be absolute gravy. No new players! No new players! No new players!
Oh, wait. Those days sucked nuts. Ross 128, the first website for which I wrote content, lost visitors faster than new ones could take their place - closed. Volition Watch, which maintained a larger community than Hard Light at the time, couldn't find new staff quickly enough to replace the outgoing oldguard - closed. Parallax Online, the multiplayer service designed for FreeSpace and Descent 3, was so disused that when maintanence issues brought the servers down, nobody could afford the time to restore them - closed. ****ing tragedies, every one, and you'd see those days return because you hate "noobs".
Personally, I'll take the good with the bad, so that the FreeSpace community continues to thrive. More ways to purchase FreeSpace, please.